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ssd: guard against negative sizes
We always create a SSD for 0x0 window since decorations are usually requested before a window is mapped. Thus the sizes of some buffers/rects like edge shadows could be negative, which is asserted in wlroots 0.19.
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4 changed files with 16 additions and 23 deletions
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@ -55,15 +55,7 @@ add_scene_rect(struct wl_list *list, enum ssd_part_type type,
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struct wlr_scene_tree *parent, int width, int height,
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int x, int y, float color[4])
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{
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/*
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* When initialized without surface being mapped,
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* size may be negative. Just set to 0, next call
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* to ssd_*_update() will update the rect to use
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* its correct size.
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*/
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width = width >= 0 ? width : 0;
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height = height >= 0 ? height : 0;
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assert(width >= 0 && height >= 0);
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struct ssd_part *part = add_scene_part(list, type);
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part->node = &wlr_scene_rect_create(
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parent, width, height, color)->node;
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