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src/cursor.c: Keep sending motion events for out-of-layer-surface
Previously, motion events for a cursor which had been pressed on a surface and then moved out of the surface were only sent for XDG and X11 surfaces. This patch includes layer surfaces as well. Fixes #483
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3 changed files with 36 additions and 21 deletions
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@ -95,8 +95,8 @@ struct seat {
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struct wlr_layer_surface_v1 *focused_layer;
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/**
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* pressed view/surface will usually be NULL and is only set on button
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* press while the mouse is over a view surface and reset to NULL on
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* pressed view/surface/node will usually be NULL and is only set on
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* button press while the mouse is over a surface and reset to NULL on
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* button release.
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* It is used to send cursor motion events to a surface even though
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* the cursor has left the surface in the meantime.
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@ -106,6 +106,7 @@ struct seat {
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*/
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struct {
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struct view *view;
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struct wlr_scene_node *node;
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struct wlr_surface *surface;
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} pressed;
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32
src/cursor.c
32
src/cursor.c
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@ -289,30 +289,37 @@ process_cursor_motion(struct server *server, uint32_t time)
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* or selecting text even if the cursor moves outside of
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* the surface.
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*/
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int lx, ly;
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view = server->seat.pressed.view;
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if (!view) {
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/* Button press originated on a layer surface, just ignore */
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if (view) {
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lx = view->x;
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ly = view->y;
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} else if (wlr_surface_is_layer_surface(server->seat.pressed.surface)) {
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wlr_scene_node_coords(server->seat.pressed.node, &lx, &ly);
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} else {
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wlr_log(WLR_ERROR, "Can't detect surface for out-of-surface movement");
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return;
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}
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sx = server->seat.cursor->x - view->x;
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sy = server->seat.cursor->y - view->y;
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sx = server->seat.cursor->x - lx;
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sy = server->seat.cursor->y - ly;
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if (view && view->type == LAB_XDG_SHELL_VIEW) {
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/*
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* X11 apps expect to be able to receive motion events outside
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* the window area (this is necessary for client-side move/resize
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* handles to work properly). So do not clamp the motion
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* coordinates for XWayland surfaces.
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* handles to work properly). So only clamp the motion coordinates
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* for XDG surfaces.
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*/
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if (view->type == LAB_XDG_SHELL_VIEW) {
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sx = sx < 0 ? 0 : (sx > view->w ? view->w : sx);
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sy = sy < 0 ? 0 : (sy > view->h ? view->h : sy);
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}
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if (view->type == LAB_XDG_SHELL_VIEW && view->xdg_surface) {
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/* Take into account invisible CSD borders */
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if (view->xdg_surface) {
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struct wlr_box geo;
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wlr_xdg_surface_get_geometry(view->xdg_surface, &geo);
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sx += geo.x;
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sy += geo.y;
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}
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}
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wlr_seat_pointer_notify_motion(server->seat.seat, time, sx, sy);
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} else if (surface && !input_inhibit_blocks_surface(
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&server->seat, surface->resource)) {
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@ -367,6 +374,7 @@ start_drag(struct wl_listener *listener, void *data)
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struct seat *seat = wl_container_of(listener, seat, start_drag);
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struct wlr_drag *wlr_drag = data;
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seat->pressed.view = NULL;
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seat->pressed.node = NULL;
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seat->pressed.surface = NULL;
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seat->drag_icon = wlr_drag->icon;
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if (!seat->drag_icon) {
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@ -715,6 +723,7 @@ cursor_button(struct wl_listener *listener, void *data)
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/* handle _release_ */
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if (event->state == WLR_BUTTON_RELEASED) {
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seat->pressed.view = NULL;
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seat->pressed.node = NULL;
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if (seat->pressed.surface && seat->pressed.surface != surface) {
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/*
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* Button released but originally pressed over a different surface.
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@ -755,8 +764,9 @@ cursor_button(struct wl_listener *listener, void *data)
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/* Handle _press */
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if (surface) {
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server->seat.pressed.view = view;
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server->seat.pressed.surface = surface;
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seat->pressed.view = view;
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seat->pressed.node = node;
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seat->pressed.surface = surface;
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}
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if (server->input_mode == LAB_INPUT_STATE_MENU) {
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@ -145,6 +145,10 @@ unmap(struct lab_layer_surface *layer)
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if (seat->focused_layer == layer->scene_layer_surface->layer_surface) {
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seat_set_focus_layer(seat, NULL);
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}
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if (seat->pressed.surface == layer->scene_layer_surface->layer_surface->surface) {
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seat->pressed.node = NULL;
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seat->pressed.surface = NULL;
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}
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}
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static void
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