mirror of
				https://github.com/labwc/labwc.git
				synced 2025-11-03 09:01:51 -05:00 
			
		
		
		
	src/cursor.c: Keep sending motion events for out-of-layer-surface
Previously, motion events for a cursor which had been pressed on a surface and then moved out of the surface were only sent for XDG and X11 surfaces. This patch includes layer surfaces as well. Fixes #483
This commit is contained in:
		
							parent
							
								
									8e6d37772e
								
							
						
					
					
						commit
						921c877f79
					
				
					 3 changed files with 36 additions and 21 deletions
				
			
		| 
						 | 
				
			
			@ -95,8 +95,8 @@ struct seat {
 | 
			
		|||
	struct wlr_layer_surface_v1 *focused_layer;
 | 
			
		||||
 | 
			
		||||
	/**
 | 
			
		||||
	 * pressed view/surface will usually be NULL and is only set on button
 | 
			
		||||
	 * press while the mouse is over a view surface and reset to NULL on
 | 
			
		||||
	 * pressed view/surface/node will usually be NULL and is only set on
 | 
			
		||||
	 * button press while the mouse is over a surface and reset to NULL on
 | 
			
		||||
	 * button release.
 | 
			
		||||
	 * It is used to send cursor motion events to a surface even though
 | 
			
		||||
	 * the cursor has left the surface in the meantime.
 | 
			
		||||
| 
						 | 
				
			
			@ -106,6 +106,7 @@ struct seat {
 | 
			
		|||
	 */
 | 
			
		||||
	struct {
 | 
			
		||||
		struct view *view;
 | 
			
		||||
		struct wlr_scene_node *node;
 | 
			
		||||
		struct wlr_surface *surface;
 | 
			
		||||
	} pressed;
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
							
								
								
									
										32
									
								
								src/cursor.c
									
										
									
									
									
								
							
							
						
						
									
										32
									
								
								src/cursor.c
									
										
									
									
									
								
							| 
						 | 
				
			
			@ -289,30 +289,37 @@ process_cursor_motion(struct server *server, uint32_t time)
 | 
			
		|||
		 * or selecting text even if the cursor moves outside of
 | 
			
		||||
		 * the surface.
 | 
			
		||||
		 */
 | 
			
		||||
		int lx, ly;
 | 
			
		||||
		view = server->seat.pressed.view;
 | 
			
		||||
		if (!view) {
 | 
			
		||||
			/* Button press originated on a layer surface, just ignore */
 | 
			
		||||
		if (view) {
 | 
			
		||||
			lx = view->x;
 | 
			
		||||
			ly = view->y;
 | 
			
		||||
		} else if (wlr_surface_is_layer_surface(server->seat.pressed.surface)) {
 | 
			
		||||
			wlr_scene_node_coords(server->seat.pressed.node, &lx, &ly);
 | 
			
		||||
		} else {
 | 
			
		||||
			wlr_log(WLR_ERROR, "Can't detect surface for out-of-surface movement");
 | 
			
		||||
			return;
 | 
			
		||||
		}
 | 
			
		||||
		sx = server->seat.cursor->x - view->x;
 | 
			
		||||
		sy = server->seat.cursor->y - view->y;
 | 
			
		||||
		sx = server->seat.cursor->x - lx;
 | 
			
		||||
		sy = server->seat.cursor->y - ly;
 | 
			
		||||
 | 
			
		||||
		if (view && view->type == LAB_XDG_SHELL_VIEW) {
 | 
			
		||||
			/*
 | 
			
		||||
			 * X11 apps expect to be able to receive motion events outside
 | 
			
		||||
			 * the window area (this is necessary for client-side move/resize
 | 
			
		||||
		 * handles to work properly).  So do not clamp the motion
 | 
			
		||||
		 * coordinates for XWayland surfaces.
 | 
			
		||||
			 * handles to work properly). So only clamp the motion coordinates
 | 
			
		||||
			 * for XDG surfaces.
 | 
			
		||||
			 */
 | 
			
		||||
		if (view->type == LAB_XDG_SHELL_VIEW) {
 | 
			
		||||
			sx = sx < 0 ? 0 : (sx > view->w ? view->w : sx);
 | 
			
		||||
			sy = sy < 0 ? 0 : (sy > view->h ? view->h : sy);
 | 
			
		||||
		}
 | 
			
		||||
		if (view->type == LAB_XDG_SHELL_VIEW && view->xdg_surface) {
 | 
			
		||||
			/* Take into account invisible CSD borders */
 | 
			
		||||
			if (view->xdg_surface) {
 | 
			
		||||
				struct wlr_box geo;
 | 
			
		||||
				wlr_xdg_surface_get_geometry(view->xdg_surface, &geo);
 | 
			
		||||
				sx += geo.x;
 | 
			
		||||
				sy += geo.y;
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		wlr_seat_pointer_notify_motion(server->seat.seat, time, sx, sy);
 | 
			
		||||
	} else if (surface && !input_inhibit_blocks_surface(
 | 
			
		||||
			&server->seat, surface->resource)) {
 | 
			
		||||
| 
						 | 
				
			
			@ -367,6 +374,7 @@ start_drag(struct wl_listener *listener, void *data)
 | 
			
		|||
	struct seat *seat = wl_container_of(listener, seat, start_drag);
 | 
			
		||||
	struct wlr_drag *wlr_drag = data;
 | 
			
		||||
	seat->pressed.view = NULL;
 | 
			
		||||
	seat->pressed.node = NULL;
 | 
			
		||||
	seat->pressed.surface = NULL;
 | 
			
		||||
	seat->drag_icon = wlr_drag->icon;
 | 
			
		||||
	if (!seat->drag_icon) {
 | 
			
		||||
| 
						 | 
				
			
			@ -715,6 +723,7 @@ cursor_button(struct wl_listener *listener, void *data)
 | 
			
		|||
	/* handle _release_ */
 | 
			
		||||
	if (event->state == WLR_BUTTON_RELEASED) {
 | 
			
		||||
		seat->pressed.view = NULL;
 | 
			
		||||
		seat->pressed.node = NULL;
 | 
			
		||||
		if (seat->pressed.surface && seat->pressed.surface != surface) {
 | 
			
		||||
			/*
 | 
			
		||||
			 * Button released but originally pressed over a different surface.
 | 
			
		||||
| 
						 | 
				
			
			@ -755,8 +764,9 @@ cursor_button(struct wl_listener *listener, void *data)
 | 
			
		|||
 | 
			
		||||
	/* Handle _press */
 | 
			
		||||
	if (surface) {
 | 
			
		||||
		server->seat.pressed.view = view;
 | 
			
		||||
		server->seat.pressed.surface = surface;
 | 
			
		||||
		seat->pressed.view = view;
 | 
			
		||||
		seat->pressed.node = node;
 | 
			
		||||
		seat->pressed.surface = surface;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	if (server->input_mode == LAB_INPUT_STATE_MENU) {
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -145,6 +145,10 @@ unmap(struct lab_layer_surface *layer)
 | 
			
		|||
	if (seat->focused_layer == layer->scene_layer_surface->layer_surface) {
 | 
			
		||||
		seat_set_focus_layer(seat, NULL);
 | 
			
		||||
	}
 | 
			
		||||
	if (seat->pressed.surface == layer->scene_layer_surface->layer_surface->surface) {
 | 
			
		||||
		seat->pressed.node = NULL;
 | 
			
		||||
		seat->pressed.surface = NULL;
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static void
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
		Loading…
	
	Add table
		Add a link
		
	
		Reference in a new issue