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update the cursor on next commit after xdg surface map
we can't update the cursor properly upon map, because windows may not have committed a buffer by then. deferring cursor updates until commit lets us find the buffer in the scene tree and see if the pointer is within it.
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2 changed files with 4 additions and 1 deletions
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@ -46,6 +46,7 @@ struct view {
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bool mapped;
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bool been_mapped;
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bool committed_since_mapped;
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bool ssd_enabled;
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bool minimized;
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bool maximized;
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