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	interactive: Refactor natural_geometry/tiled state handling
Currently, snapping to a screen edge and then snapping to maximize results in both the natural_geometry and tiled state of the view getting messed up. After unmaximize, the view ends up in a weird state (tiled location but natural/untiled size). There are also a couple of sketchy things going on in the code: - interactive_begin() pokes its own values into view->natural_geometry to force view_maximize() to set a particular geometry. - interactive_end() "fixes" view->natural_geometry after calling view_maximize() to save the original geometry from the start of the interactive move/resize. To fix all this: - Adjust/expand the API of view.c so that the interactive.c can avoid this "back door" of overwriting view->natural_geometry directly. - Save the natural geometry and the tiled state of the view in interactive_begin() when starting to move the view. When done, interactive_end() will update the tiled state if appropriate but *not* overwrite the natural geometry.
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					 7 changed files with 192 additions and 120 deletions
				
			
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			@ -17,124 +17,154 @@ max_move_scale(double pos_cursor, double pos_current,
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void
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interactive_begin(struct view *view, enum input_mode mode, uint32_t edges)
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{
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	if (mode == LAB_INPUT_STATE_MOVE && view->fullscreen) {
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		/**
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		 * We don't allow moving fullscreen windows.
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		 *
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		 * If you think there is a good reason to allow it
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		 * feel free to open an issue explaining your use-case.
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		 */
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		return;
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	}
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	if (mode == LAB_INPUT_STATE_RESIZE
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			&& (view->fullscreen || view->maximized)) {
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		/* We don't allow resizing while in maximized or fullscreen state */
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		return;
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	}
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	/*
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	 * This function sets up an interactive move or resize operation, where
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	 * the compositor stops propagating pointer events to clients and
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	 * instead consumes them itself, to move or resize windows.
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	 */
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	struct seat *seat = &view->server->seat;
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	struct server *server = view->server;
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	server->grabbed_view = view;
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	server->input_mode = mode;
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	/* Remember view and cursor positions at start of move/resize */
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	server->grab_x = seat->cursor->x;
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	server->grab_y = seat->cursor->y;
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	server->grab_box.x = view->x;
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	server->grab_box.y = view->y;
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	server->grab_box.width = view->w;
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	server->grab_box.height = view->h;
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	server->resize_edges = edges;
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	if (view->maximized || view->tiled) {
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		if (mode == LAB_INPUT_STATE_MOVE) {
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			/* Exit maximized or tiled mode */
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			int new_x = max_move_scale(view->server->seat.cursor->x,
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				view->x, view->w, view->natural_geometry.width);
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			int new_y = max_move_scale(view->server->seat.cursor->y,
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				view->y, view->h, view->natural_geometry.height);
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			view->natural_geometry.x = new_x;
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			view->natural_geometry.y = new_y;
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			if (view->maximized) {
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				view_maximize(view, false);
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			}
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			if (view->tiled) {
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				view_move_resize(view, view->natural_geometry);
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			}
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			/**
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			 * view_maximize() / view_move_resize() indirectly calls
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			 * view->impl->configure which is async but we are using
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			 * the current values in server->grab_box. We pretend the
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			 * configure already happened by setting them manually.
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			 */
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			server->grab_box.x = new_x;
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			server->grab_box.y = new_y;
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			server->grab_box.width = view->natural_geometry.width;
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			server->grab_box.height = view->natural_geometry.height;
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		}
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	}
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	/* Moving or resizing always resets tiled state */
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	view->tiled = 0;
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	struct seat *seat = &server->seat;
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	struct wlr_box geometry = {
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		.x = view->x,
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		.y = view->y,
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		.width = view->w,
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		.height = view->h
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	};
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	switch (mode) {
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	case LAB_INPUT_STATE_MOVE:
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		cursor_set(&server->seat, LAB_CURSOR_GRAB);
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		if (view->fullscreen) {
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			/**
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			 * We don't allow moving fullscreen windows.
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			 *
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			 * If you think there is a good reason to allow
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			 * it, feel free to open an issue explaining
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			 * your use-case.
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			 */
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			return;
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		}
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		if (view->maximized || view->tiled) {
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			/*
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			 * Un-maximize and restore natural width/height.
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			 * Don't reset tiled state yet since we may want
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			 * to keep it (in the snap-to-maximize case).
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			 */
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			geometry = view->natural_geometry;
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			geometry.x = max_move_scale(seat->cursor->x, view->x,
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				view->w, geometry.width);
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			geometry.y = max_move_scale(seat->cursor->y, view->y,
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				view->h, geometry.height);
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			view_restore_to(view, geometry);
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		} else {
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			/* Store natural geometry at start of move */
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			view_store_natural_geometry(view);
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		}
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		cursor_set(seat, LAB_CURSOR_GRAB);
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		break;
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	case LAB_INPUT_STATE_RESIZE:
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		cursor_set(&server->seat, cursor_get_from_edge(edges));
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		if (view->maximized || view->fullscreen) {
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			/*
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			 * We don't allow resizing while maximized or
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			 * fullscreen.
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			 */
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			return;
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		}
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		/*
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		 * Reset tiled state but keep the same geometry as the
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		 * starting point for the resize.
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		 */
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		view->tiled = 0;
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		cursor_set(seat, cursor_get_from_edge(edges));
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		break;
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	default:
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		break;
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		/* Should not be reached */
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		return;
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	}
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	server->input_mode = mode;
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	server->grabbed_view = view;
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	/* Remember view and cursor positions at start of move/resize */
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	server->grab_x = seat->cursor->x;
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	server->grab_y = seat->cursor->y;
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	server->grab_box = geometry;
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	server->resize_edges = edges;
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}
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/* Returns true if view was snapped to any edge */
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static bool
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snap_to_edge(struct view *view)
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{
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	int snap_range = rc.snap_edge_range;
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	if (!snap_range) {
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		return false;
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	}
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	/* Translate into output local coordinates */
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	double cursor_x = view->server->seat.cursor->x;
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	double cursor_y = view->server->seat.cursor->y;
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	wlr_output_layout_output_coords(view->server->output_layout,
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		view->output->wlr_output, &cursor_x, &cursor_y);
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	/*
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	 * Don't store natural geometry here (it was
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	 * stored already in interactive_begin())
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	 */
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	struct wlr_box *area = &view->output->usable_area;
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	if (cursor_x <= area->x + snap_range) {
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		view_snap_to_edge(view, "left",
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			/*store_natural_geometry*/ false);
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	} else if (cursor_x >= area->x + area->width - snap_range) {
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		view_snap_to_edge(view, "right",
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			/*store_natural_geometry*/ false);
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	} else if (cursor_y <= area->y + snap_range) {
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		if (rc.snap_top_maximize) {
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			view_maximize(view, true,
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				/*store_natural_geometry*/ false);
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		} else {
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			view_snap_to_edge(view, "up",
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				/*store_natural_geometry*/ false);
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		}
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	} else if (cursor_y >= area->y + area->height - snap_range) {
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		view_snap_to_edge(view, "down",
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			/*store_natural_geometry*/ false);
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	} else {
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		/* Not close to any edge */
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		return false;
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	}
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	return true;
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}
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void
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interactive_end(struct view *view)
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interactive_finish(struct view *view)
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{
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	if (view->server->grabbed_view == view) {
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		bool should_snap = view->server->input_mode == LAB_INPUT_STATE_MOVE
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			 && rc.snap_edge_range;
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		enum input_mode mode = view->server->input_mode;
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		view->server->input_mode = LAB_INPUT_STATE_PASSTHROUGH;
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		view->server->grabbed_view = NULL;
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		if (should_snap) {
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			int snap_range = rc.snap_edge_range;
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			struct wlr_box *area = &view->output->usable_area;
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			/* Translate into output local coordinates */
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			double cursor_x = view->server->seat.cursor->x;
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			double cursor_y = view->server->seat.cursor->y;
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			wlr_output_layout_output_coords(view->server->output_layout,
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				view->output->wlr_output, &cursor_x, &cursor_y);
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			if (cursor_x <= area->x + snap_range) {
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				view_snap_to_edge(view, "left");
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			} else if (cursor_x >= area->x + area->width - snap_range) {
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				view_snap_to_edge(view, "right");
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			} else if (cursor_y <= area->y + snap_range) {
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				if (rc.snap_top_maximize) {
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					view_maximize(view, true);
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					/*
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					 * When unmaximizing later on restore
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					 * original position
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					 */
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					view->natural_geometry.x =
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						view->server->grab_box.x;
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					view->natural_geometry.y =
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						view->server->grab_box.y;
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				} else {
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					view_snap_to_edge(view, "up");
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				}
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			} else if (cursor_y >= area->y + area->height - snap_range) {
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				view_snap_to_edge(view, "down");
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		if (mode == LAB_INPUT_STATE_MOVE) {
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			if (!snap_to_edge(view)) {
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				/* Reset tiled state if not snapped */
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				view->tiled = 0;
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			}
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		}
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		/* Update focus/cursor image */
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		cursor_update_focus(view->server);
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	}
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}
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/*
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 * Cancels interative move/resize without changing the state of the of
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 * the view in any way. This may leave the tiled state inconsistent with
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 * the actual geometry of the view.
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 */
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void
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interactive_cancel(struct view *view)
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{
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	if (view->server->grabbed_view == view) {
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		view->server->input_mode = LAB_INPUT_STATE_PASSTHROUGH;
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		view->server->grabbed_view = NULL;
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		/* Update focus/cursor image */
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		cursor_update_focus(view->server);
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	}
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}
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