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action: Add 'SnapToEdge'
Implements snap-style edge snapping that works between multiple monitors. Signed-off-by: Joshua Ashton <joshua@froggi.es>
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3 changed files with 107 additions and 0 deletions
104
src/view.c
104
src/view.c
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@ -232,6 +232,110 @@ view_move_to_edge(struct view *view, const char *direction)
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view_move(view, x, y);
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}
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enum view_edge {
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VIEW_EDGE_INVALID,
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VIEW_EDGE_LEFT,
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VIEW_EDGE_RIGHT,
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VIEW_EDGE_UP,
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VIEW_EDGE_DOWN,
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};
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static enum view_edge
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view_edge_invert(enum view_edge edge)
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{
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switch (edge) {
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case VIEW_EDGE_LEFT: return VIEW_EDGE_RIGHT;
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case VIEW_EDGE_RIGHT: return VIEW_EDGE_LEFT;
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case VIEW_EDGE_UP: return VIEW_EDGE_DOWN;
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case VIEW_EDGE_DOWN: return VIEW_EDGE_UP;
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case VIEW_EDGE_INVALID:
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default:
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return VIEW_EDGE_INVALID;
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}
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}
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static enum view_edge
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view_edge_parse(const char *direction)
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{
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if (!strcasecmp(direction, "left")) {
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return VIEW_EDGE_LEFT;
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} else if (!strcasecmp(direction, "up")) {
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return VIEW_EDGE_UP;
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} else if (!strcasecmp(direction, "right")) {
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return VIEW_EDGE_RIGHT;
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} else if (!strcasecmp(direction, "down")) {
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return VIEW_EDGE_DOWN;
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} else {
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return VIEW_EDGE_INVALID;
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}
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}
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static struct wlr_box
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view_get_edge_snap_box(struct view *view, struct output *output, enum view_edge edge)
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{
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struct border border = view_border(view);
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struct wlr_box usable = output_usable_area_in_layout_coords(output);
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int x_offset = edge == VIEW_EDGE_RIGHT ? usable.width / 2 : 0;
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int y_offset = edge == VIEW_EDGE_DOWN ? usable.height / 2 : 0;
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int base_width = (edge == VIEW_EDGE_LEFT || edge == VIEW_EDGE_RIGHT) ? usable.width / 2 : usable.width;
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int base_height = (edge == VIEW_EDGE_UP || edge == VIEW_EDGE_DOWN) ? usable.height / 2 : usable.height;
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struct wlr_box dst = {
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.x = x_offset + usable.x + border.left + rc.gap,
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.y = y_offset + usable.y + border.top + rc.gap,
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.width = base_width - border.left - border.right - 2 * rc.gap,
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.height = base_height - border.top - border.bottom - 2 * rc.gap,
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};
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return dst;
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}
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void
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view_snap_to_edge(struct view *view, const char *direction)
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{
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if (!view) {
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wlr_log(WLR_ERROR, "no view");
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return;
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}
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struct output *output = view_output(view);
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if (!output) {
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wlr_log(WLR_ERROR, "no output");
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return;
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}
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enum view_edge edge = view_edge_parse(direction);
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if (edge == VIEW_EDGE_INVALID) {
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wlr_log(WLR_ERROR, "invalid edge");
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return;
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}
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struct wlr_box dst = view_get_edge_snap_box(view, output, edge);
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if (view->x == dst.x && view->y == dst.y && view->w == dst.width && view->h == dst.height) {
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/* Move over to the next screen if this is already snapped. */
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struct wlr_box usable = output_usable_area_in_layout_coords(output);
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switch (edge) {
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case VIEW_EDGE_LEFT: dst.x -= (usable.width / 2) + 1; break;
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case VIEW_EDGE_RIGHT: dst.x += (usable.width / 2) + 1; break;
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case VIEW_EDGE_UP: dst.y -= (usable.height / 2) + 1; break;
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case VIEW_EDGE_DOWN: dst.y += (usable.height / 2) + 1; break;
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default: break;
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}
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struct output *new_output =
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output_from_wlr_output(view->server,
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wlr_output_layout_output_at(view->server->output_layout, dst.x, dst.y));
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if (new_output == output || !new_output) {
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return;
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}
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dst = view_get_edge_snap_box(view, new_output, view_edge_invert(edge));
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}
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view_move_resize(view, dst);
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}
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void
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view_update_title(struct view *view)
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{
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