Add ARRAY_SIZE() macro

This commit is contained in:
Johan Malm 2023-09-16 22:25:41 +01:00 committed by Johan Malm
parent ae676c1607
commit 8d3b15576b
8 changed files with 30 additions and 12 deletions

View file

@ -16,6 +16,7 @@
#include <wlr/types/wlr_scene.h>
#include <wlr/util/region.h>
#include <wlr/util/log.h>
#include "common/array-size.h"
#include "common/mem.h"
#include "labwc.h"
#include "layers.h"
@ -48,8 +49,7 @@ output_destroy_notify(struct wl_listener *listener, void *data)
wl_list_remove(&output->frame.link);
wl_list_remove(&output->destroy.link);
int nr_layers = sizeof(output->layer_tree) / sizeof(output->layer_tree[0]);
for (int i = 0; i < nr_layers; i++) {
for (size_t i = 0; i < ARRAY_SIZE(output->layer_tree); i++) {
wlr_scene_node_destroy(&output->layer_tree[i]->node);
}
wlr_scene_node_destroy(&output->layer_popup_tree->node);
@ -186,8 +186,7 @@ new_output_notify(struct wl_listener *listener, void *data)
* Create layer-trees (background, bottom, top and overlay) and
* a layer-popup-tree.
*/
int nr_layers = sizeof(output->layer_tree) / sizeof(output->layer_tree[0]);
for (int i = 0; i < nr_layers; i++) {
for (size_t i = 0; i < ARRAY_SIZE(output->layer_tree); i++) {
output->layer_tree[i] =
wlr_scene_tree_create(&server->scene->tree);
node_descriptor_create(&output->layer_tree[i]->node,