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Add ARRAY_SIZE() macro
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parent
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commit
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8 changed files with 30 additions and 12 deletions
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@ -7,6 +7,7 @@
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#include <wlr/types/wlr_primary_selection.h>
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#include <wlr/util/region.h>
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#include "action.h"
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#include "common/array-size.h"
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#include "common/mem.h"
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#include "common/scene-helpers.h"
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#include "config/mousebind.h"
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@ -51,14 +52,12 @@ static const char * const cursors_x11[] = {
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"left_side"
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};
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#define ARRAY_SIZE(array) (sizeof(array) / sizeof((array)[0]))
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static_assert(
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ARRAY_SIZE(cursors_xdg) == LAB_CURSOR_COUNT,
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"XDG cursor names are out of sync");
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static_assert(
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ARRAY_SIZE(cursors_x11) == LAB_CURSOR_COUNT,
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"X11 cursor names are out of sync");
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#undef ARRAY_SIZE
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enum lab_cursors
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cursor_get_from_edge(uint32_t resize_edges)
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@ -14,6 +14,7 @@
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#include <wayland-server.h>
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#include <wlr/types/wlr_layer_shell_v1.h>
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#include <wlr/util/log.h>
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#include "common/array-size.h"
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#include "common/list.h"
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#include "common/mem.h"
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#include "config/rcxml.h"
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@ -76,8 +77,7 @@ layers_arrange(struct output *output)
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return;
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}
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int nr_layers = sizeof(output->layer_tree) / sizeof(output->layer_tree[0]);
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for (int i = 0; i < nr_layers; i++) {
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for (size_t i = 0; i < ARRAY_SIZE(output->layer_tree); i++) {
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struct wlr_scene_tree *layer = output->layer_tree[i];
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/*
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@ -16,6 +16,7 @@
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#include <wlr/types/wlr_scene.h>
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#include <wlr/util/region.h>
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#include <wlr/util/log.h>
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#include "common/array-size.h"
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#include "common/mem.h"
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#include "labwc.h"
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#include "layers.h"
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@ -48,8 +49,7 @@ output_destroy_notify(struct wl_listener *listener, void *data)
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wl_list_remove(&output->frame.link);
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wl_list_remove(&output->destroy.link);
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int nr_layers = sizeof(output->layer_tree) / sizeof(output->layer_tree[0]);
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for (int i = 0; i < nr_layers; i++) {
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for (size_t i = 0; i < ARRAY_SIZE(output->layer_tree); i++) {
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wlr_scene_node_destroy(&output->layer_tree[i]->node);
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}
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wlr_scene_node_destroy(&output->layer_popup_tree->node);
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@ -186,8 +186,7 @@ new_output_notify(struct wl_listener *listener, void *data)
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* Create layer-trees (background, bottom, top and overlay) and
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* a layer-popup-tree.
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*/
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int nr_layers = sizeof(output->layer_tree) / sizeof(output->layer_tree[0]);
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for (int i = 0; i < nr_layers; i++) {
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for (size_t i = 0; i < ARRAY_SIZE(output->layer_tree); i++) {
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output->layer_tree[i] =
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wlr_scene_tree_create(&server->scene->tree);
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node_descriptor_create(&output->layer_tree[i]->node,
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@ -105,7 +105,7 @@ set_squared_corners(struct ssd *ssd, bool enable)
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enum ssd_part_type ssd_type[2] = { LAB_SSD_BUTTON_WINDOW_MENU, LAB_SSD_BUTTON_CLOSE };
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FOR_EACH_STATE(ssd, subtree) {
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for (size_t i = 0; i < sizeof(ssd_type) / sizeof(ssd_type[0]); i++) {
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for (size_t i = 0; i < ARRAY_SIZE(ssd_type); i++) {
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part = ssd_get_part(&subtree->parts, ssd_type[i]);
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struct ssd_button *button = node_ssd_button_from_node(part->node);
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@ -19,6 +19,7 @@
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#include <wlr/util/box.h>
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#include <wlr/util/log.h>
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#include <strings.h>
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#include "common/array-size.h"
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#include "common/dir.h"
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#include "common/font.h"
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#include "common/graphic-helpers.h"
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@ -109,7 +110,7 @@ load_buttons(struct theme *theme)
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};
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char filename[4096] = {0};
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for (size_t i = 0; i < sizeof(buttons) / sizeof(buttons[0]); ++i) {
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for (size_t i = 0; i < ARRAY_SIZE(buttons); ++i) {
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struct button *b = &buttons[i];
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drop(b->active.buffer);
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