scaled_scene_buffer: make dropping the buffer optional

In preparation to also use the scaled_scene_buffer for
theme components like rounded corner images and button
icons.

No functional change intended.
This commit is contained in:
Consolatis 2023-10-14 22:26:40 +02:00 committed by Johan Malm
parent 7aa540b8ab
commit 8d17ab2d60
4 changed files with 51 additions and 10 deletions

View file

@ -6,7 +6,7 @@
struct wlr_scene_tree;
struct wlr_scene_buffer;
struct scaled_scene_buffere;
struct scaled_scene_buffer;
struct scaled_font_buffer {
struct wlr_scene_buffer *scene_buffer;

View file

@ -26,6 +26,7 @@ struct scaled_scene_buffer {
void *data; /* opaque user data */
/* Private */
bool drop_buffer;
double active_scale;
struct wl_list cache; /* struct scaled_buffer_cache_entry.link */
struct wl_listener destroy;
@ -51,10 +52,34 @@ struct scaled_scene_buffer {
* wlr_scene_buffer is being destroyed. If implementation->destroy is set
* it will also get called so a consumer of this API may clean up its own
* allocations.
*
* All requested lab_data_buffers via impl->create_buffer() will be locked
* during the lifetime of the buffer in the internal cache and unlocked
* when being evacuated from the cache (due to LAB_SCALED_BUFFER_MAX_CACHE
* or the internal wlr_scene_buffer being destroyed).
*
* If drop_buffer was set during creation of the scaled_scene_buffer, the
* backing wlr_buffer behind a lab_data_buffer will also get dropped
* (via wlr_buffer_drop). If there are no more locks (consumers) of the
* respective buffer this will then cause the lab_data_buffer to be free'd.
*
* In the case of the buffer provider dropping the buffer itself (due to
* for example a Reconfigure event) the lock prevents the buffer from being
* destroyed until the buffer is evacuated from the internal cache and thus
* unlocked.
*
* This allows using scaled_scene_buffer for an autoscaling font_buffer
* (which gets free'd automatically) and also for theme components like
* rounded corner images or button icons whose buffers only exist once but
* are references by multiple windows with their own scaled_scene_buffers.
*
* The rough idea is: use drop_buffer = true for one-shot buffers and false
* for buffers that should outlive the scaled_scene_buffer instance itself.
*/
struct scaled_scene_buffer *scaled_scene_buffer_create(
struct wlr_scene_tree *parent,
const struct scaled_scene_buffer_impl *implementation);
const struct scaled_scene_buffer_impl *implementation,
bool drop_buffer);
/* Clear the cache of existing buffers, useful in case the content changes */
void scaled_scene_buffer_invalidate_cache(struct scaled_scene_buffer *self);

View file

@ -30,10 +30,12 @@ static void
_destroy(struct scaled_scene_buffer *scaled_buffer)
{
struct scaled_font_buffer *self = scaled_buffer->data;
scaled_buffer->data = NULL;
zfree(self->text);
zfree(self->font.name);
zfree(self->arrow);
zfree(scaled_buffer->data);
free(self);
}
static const struct scaled_scene_buffer_impl impl = {
@ -48,7 +50,7 @@ scaled_font_buffer_create(struct wlr_scene_tree *parent)
assert(parent);
struct scaled_font_buffer *self = znew(*self);
struct scaled_scene_buffer *scaled_buffer =
scaled_scene_buffer_create(parent, &impl);
scaled_scene_buffer_create(parent, &impl, /* drop_buffer */ true);
if (!scaled_buffer) {
free(self);
return NULL;

View file

@ -36,11 +36,15 @@
/* Internal API */
static void
_cache_entry_destroy(struct scaled_scene_buffer_cache_entry *cache_entry)
_cache_entry_destroy(struct scaled_scene_buffer_cache_entry *cache_entry, bool drop_buffer)
{
wl_list_remove(&cache_entry->link);
if (cache_entry->buffer) {
wlr_buffer_drop(cache_entry->buffer);
/* Allow the buffer to get dropped if there are no further consumers */
wlr_buffer_unlock(cache_entry->buffer);
if (drop_buffer) {
wlr_buffer_drop(cache_entry->buffer);
}
}
free(cache_entry);
}
@ -64,6 +68,10 @@ _update_buffer(struct scaled_scene_buffer *self, double scale)
/* Create new buffer, will get destroyed along the backing wlr_buffer */
struct lab_data_buffer *buffer = self->impl->create_buffer(self, scale);
if (buffer) {
/* Ensure the buffer doesn't get deleted behind our back */
wlr_buffer_lock(&buffer->base);
}
self->width = buffer ? buffer->unscaled_width : 0;
self->height = buffer ? buffer->unscaled_height : 0;
@ -73,7 +81,11 @@ _update_buffer(struct scaled_scene_buffer *self, double scale)
} else {
cache_entry = wl_container_of(self->cache.prev, cache_entry, link);
if (cache_entry->buffer) {
wlr_buffer_drop(cache_entry->buffer);
/* Allow the old buffer to get dropped if there are no further consumers */
wlr_buffer_unlock(cache_entry->buffer);
if (self->drop_buffer) {
wlr_buffer_drop(cache_entry->buffer);
}
}
wl_list_remove(&cache_entry->link);
}
@ -100,7 +112,7 @@ _handle_node_destroy(struct wl_listener *listener, void *data)
wl_list_remove(&self->output_leave.link);
wl_list_for_each_safe(cache_entry, cache_entry_tmp, &self->cache, link) {
_cache_entry_destroy(cache_entry);
_cache_entry_destroy(cache_entry, self->drop_buffer);
}
assert(wl_list_empty(&self->cache));
@ -146,7 +158,8 @@ _handle_output_leave(struct wl_listener *listener, void *data)
/* Public API */
struct scaled_scene_buffer *
scaled_scene_buffer_create(struct wlr_scene_tree *parent,
const struct scaled_scene_buffer_impl *impl)
const struct scaled_scene_buffer_impl *impl,
bool drop_buffer)
{
assert(parent);
assert(impl);
@ -162,6 +175,7 @@ scaled_scene_buffer_create(struct wlr_scene_tree *parent,
self->impl = impl;
self->active_scale = 1;
self->drop_buffer = drop_buffer;
wl_list_init(&self->cache);
/* Listen to output enter/leave so we get notified about scale changes */
@ -183,7 +197,7 @@ scaled_scene_buffer_invalidate_cache(struct scaled_scene_buffer *self)
assert(self);
struct scaled_scene_buffer_cache_entry *cache_entry, *cache_entry_tmp;
wl_list_for_each_safe(cache_entry, cache_entry_tmp, &self->cache, link) {
_cache_entry_destroy(cache_entry);
_cache_entry_destroy(cache_entry, self->drop_buffer);
}
assert(wl_list_empty(&self->cache));
_update_buffer(self, self->active_scale);