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	scaled_scene_buffer: make dropping the buffer optional
In preparation to also use the scaled_scene_buffer for theme components like rounded corner images and button icons. No functional change intended.
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					 4 changed files with 51 additions and 10 deletions
				
			
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			@ -6,7 +6,7 @@
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struct wlr_scene_tree;
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struct wlr_scene_buffer;
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struct scaled_scene_buffere;
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struct scaled_scene_buffer;
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struct scaled_font_buffer {
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	struct wlr_scene_buffer *scene_buffer;
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			@ -26,6 +26,7 @@ struct scaled_scene_buffer {
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	void *data;  /* opaque user data */
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	/* Private */
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	bool drop_buffer;
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	double active_scale;
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	struct wl_list cache;  /* struct scaled_buffer_cache_entry.link */
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	struct wl_listener destroy;
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			@ -51,10 +52,34 @@ struct scaled_scene_buffer {
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 * wlr_scene_buffer is being destroyed. If implementation->destroy is set
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 * it will also get called so a consumer of this API may clean up its own
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 * allocations.
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 *
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 * All requested lab_data_buffers via impl->create_buffer() will be locked
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 * during the lifetime of the buffer in the internal cache and unlocked
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 * when being evacuated from the cache (due to LAB_SCALED_BUFFER_MAX_CACHE
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 * or the internal wlr_scene_buffer being destroyed).
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 *
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 * If drop_buffer was set during creation of the scaled_scene_buffer, the
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 * backing wlr_buffer behind a lab_data_buffer will also get dropped
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 * (via wlr_buffer_drop). If there are no more locks (consumers) of the
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 * respective buffer this will then cause the lab_data_buffer to be free'd.
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 *
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 * In the case of the buffer provider dropping the buffer itself (due to
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 * for example a Reconfigure event) the lock prevents the buffer from being
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 * destroyed until the buffer is evacuated from the internal cache and thus
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 * unlocked.
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 *
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 * This allows using scaled_scene_buffer for an autoscaling font_buffer
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 * (which gets free'd automatically) and also for theme components like
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 * rounded corner images or button icons whose buffers only exist once but
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 * are references by multiple windows with their own scaled_scene_buffers.
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 *
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 * The rough idea is: use drop_buffer = true for one-shot buffers and false
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 * for buffers that should outlive the scaled_scene_buffer instance itself.
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 */
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struct scaled_scene_buffer *scaled_scene_buffer_create(
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	struct wlr_scene_tree *parent,
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	const struct scaled_scene_buffer_impl *implementation);
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	const struct scaled_scene_buffer_impl *implementation,
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	bool drop_buffer);
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/* Clear the cache of existing buffers, useful in case the content changes */
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void scaled_scene_buffer_invalidate_cache(struct scaled_scene_buffer *self);
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			@ -30,10 +30,12 @@ static void
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_destroy(struct scaled_scene_buffer *scaled_buffer)
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{
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	struct scaled_font_buffer *self = scaled_buffer->data;
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	scaled_buffer->data = NULL;
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	zfree(self->text);
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	zfree(self->font.name);
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	zfree(self->arrow);
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	zfree(scaled_buffer->data);
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	free(self);
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}
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static const struct scaled_scene_buffer_impl impl = {
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			@ -48,7 +50,7 @@ scaled_font_buffer_create(struct wlr_scene_tree *parent)
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	assert(parent);
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	struct scaled_font_buffer *self = znew(*self);
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	struct scaled_scene_buffer *scaled_buffer =
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		scaled_scene_buffer_create(parent, &impl);
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		scaled_scene_buffer_create(parent, &impl, /* drop_buffer */ true);
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	if (!scaled_buffer) {
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		free(self);
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		return NULL;
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			@ -36,12 +36,16 @@
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/* Internal API */
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static void
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_cache_entry_destroy(struct scaled_scene_buffer_cache_entry *cache_entry)
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_cache_entry_destroy(struct scaled_scene_buffer_cache_entry *cache_entry, bool drop_buffer)
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{
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	wl_list_remove(&cache_entry->link);
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	if (cache_entry->buffer) {
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		/* Allow the buffer to get dropped if there are no further consumers */
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		wlr_buffer_unlock(cache_entry->buffer);
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		if (drop_buffer) {
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			wlr_buffer_drop(cache_entry->buffer);
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		}
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	}
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	free(cache_entry);
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}
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			@ -64,6 +68,10 @@ _update_buffer(struct scaled_scene_buffer *self, double scale)
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	/* Create new buffer, will get destroyed along the backing wlr_buffer */
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	struct lab_data_buffer *buffer = self->impl->create_buffer(self, scale);
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	if (buffer) {
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		/* Ensure the buffer doesn't get deleted behind our back */
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		wlr_buffer_lock(&buffer->base);
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	}
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	self->width = buffer ? buffer->unscaled_width : 0;
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	self->height = buffer ? buffer->unscaled_height : 0;
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			@ -73,8 +81,12 @@ _update_buffer(struct scaled_scene_buffer *self, double scale)
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	} else {
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		cache_entry = wl_container_of(self->cache.prev, cache_entry, link);
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		if (cache_entry->buffer) {
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			/* Allow the old buffer to get dropped if there are no further consumers */
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			wlr_buffer_unlock(cache_entry->buffer);
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			if (self->drop_buffer) {
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				wlr_buffer_drop(cache_entry->buffer);
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			}
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		}
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		wl_list_remove(&cache_entry->link);
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	}
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			@ -100,7 +112,7 @@ _handle_node_destroy(struct wl_listener *listener, void *data)
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	wl_list_remove(&self->output_leave.link);
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	wl_list_for_each_safe(cache_entry, cache_entry_tmp, &self->cache, link) {
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		_cache_entry_destroy(cache_entry);
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		_cache_entry_destroy(cache_entry, self->drop_buffer);
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	}
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	assert(wl_list_empty(&self->cache));
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			@ -146,7 +158,8 @@ _handle_output_leave(struct wl_listener *listener, void *data)
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/* Public API */
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struct scaled_scene_buffer *
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scaled_scene_buffer_create(struct wlr_scene_tree *parent,
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		const struct scaled_scene_buffer_impl *impl)
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		const struct scaled_scene_buffer_impl *impl,
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		bool drop_buffer)
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{
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	assert(parent);
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	assert(impl);
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			@ -162,6 +175,7 @@ scaled_scene_buffer_create(struct wlr_scene_tree *parent,
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	self->impl = impl;
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	self->active_scale = 1;
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	self->drop_buffer = drop_buffer;
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	wl_list_init(&self->cache);
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	/* Listen to output enter/leave so we get notified about scale changes */
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			@ -183,7 +197,7 @@ scaled_scene_buffer_invalidate_cache(struct scaled_scene_buffer *self)
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	assert(self);
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	struct scaled_scene_buffer_cache_entry *cache_entry, *cache_entry_tmp;
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	wl_list_for_each_safe(cache_entry, cache_entry_tmp, &self->cache, link) {
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		_cache_entry_destroy(cache_entry);
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		_cache_entry_destroy(cache_entry, self->drop_buffer);
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	}
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	assert(wl_list_empty(&self->cache));
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	_update_buffer(self, self->active_scale);
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