ssd: refactor in preparation for making ssd_visible_box() private

Prepare to move code from output/render functions to ssd. We want
rendering functions to just render, not calculate decoration geometry
and such like.
This commit is contained in:
Johan Malm 2021-08-22 14:12:05 +01:00
parent 5f01c49b72
commit 8c96c65018
5 changed files with 9 additions and 13 deletions

View file

@ -69,7 +69,7 @@ handle_commit(struct wl_listener *listener, void *data)
view->pending_move_resize.configure_serial = 0;
}
}
ssd_update_geometry(view);
ssd_update_geometry(view, false);
damage_view_part(view);
}
@ -164,7 +164,7 @@ xdg_toplevel_view_configure(struct view *view, struct wlr_box geo)
} else if (view->pending_move_resize.configure_serial == 0) {
view->x = geo.x;
view->y = geo.y;
ssd_update_geometry(view);
ssd_update_geometry(view, false);
damage_all_outputs(view->server);
}
}
@ -174,7 +174,7 @@ xdg_toplevel_view_move(struct view *view, double x, double y)
{
view->x = x;
view->y = y;
ssd_update_geometry(view);
ssd_update_geometry(view, false);
damage_all_outputs(view->server);
}