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	common/graphic-helpers: Add multi_rect
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								include/common/graphic-helpers.h
									
										
									
									
									
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								include/common/graphic-helpers.h
									
										
									
									
									
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					/* SPDX-License-Identifier: GPL-2.0-only */
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					struct wlr_scene_tree;
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					struct wlr_scene_rect;
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					struct wl_listener;
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					struct multi_rect {
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						struct wlr_scene_tree *tree;
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						int line_width; /* read-only */
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						/* Private */
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						struct wlr_scene_rect *top[3];
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						struct wlr_scene_rect *bottom[3];
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						struct wlr_scene_rect *left[3];
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						struct wlr_scene_rect *right[3];
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						struct wl_listener destroy;
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					};
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					/**
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					 * Create a new multi_rect.
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					 * A multi_rect consists of 3 nested rectangular outlines.
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					 * Each of the rectangular outlines is using the same @line_width
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					 * but its own color based on the @colors argument.
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					 *
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					 * The multi-rect can be positioned by positioning multi_rect->tree->node.
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					 *
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					 * It can be destroyed by destroying its tree node (or one of its
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					 * parent nodes). Once the tree node has been destroyed the struct
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					 * will be free'd automatically.
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					 */
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					struct multi_rect *multi_rect_create(struct wlr_scene_tree *parent,
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							float *colors[3], int line_width);
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					void multi_rect_set_size(struct multi_rect *rect, int width, int height);
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								src/common/graphic-helpers.c
									
										
									
									
									
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								src/common/graphic-helpers.c
									
										
									
									
									
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					// SPDX-License-Identifier: GPL-2.0-only
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					#include <assert.h>
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					#include <stdlib.h>
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					#include <wlr/types/wlr_scene.h>
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					#include "common/graphic-helpers.h"
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					static void
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					multi_rect_destroy_notify(struct wl_listener *listener, void *data)
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					{
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						struct multi_rect *rect = wl_container_of(listener, rect, destroy);
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						free(rect);
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					}
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					struct multi_rect *
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					multi_rect_create(struct wlr_scene_tree *parent, float *colors[3], int line_width)
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					{
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						struct multi_rect *rect = calloc(1, sizeof(*rect));
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						rect->line_width = line_width;
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						rect->tree = wlr_scene_tree_create(parent);
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						rect->destroy.notify = multi_rect_destroy_notify;
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						wl_signal_add(&rect->tree->node.events.destroy, &rect->destroy);
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						for (size_t i = 0; i < 3; i++) {
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							rect->top[i] = wlr_scene_rect_create(rect->tree, 0, 0, colors[i]);
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							rect->right[i] = wlr_scene_rect_create(rect->tree, 0, 0, colors[i]);
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							rect->bottom[i] = wlr_scene_rect_create(rect->tree, 0, 0, colors[i]);
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							rect->left[i] = wlr_scene_rect_create(rect->tree, 0, 0, colors[i]);
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							wlr_scene_node_set_position(&rect->top[i]->node,
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								i * line_width, i * line_width);
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							wlr_scene_node_set_position(&rect->left[i]->node,
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								i * line_width, i * line_width);
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						}
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						return rect;
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					}
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					void
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					multi_rect_set_size(struct multi_rect *rect, int width, int height)
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					{
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						assert(rect);
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						int line_width = rect->line_width;
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						for (size_t i = 0; i < 3; i++) {
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							/* Reposition, top and left don't ever change */
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							wlr_scene_node_set_position(&rect->right[i]->node,
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								width - (i + 1) * line_width, i * line_width);
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							wlr_scene_node_set_position(&rect->bottom[i]->node,
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								i * line_width, height - (i + 1) * line_width);
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							/* Update sizes */
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							wlr_scene_rect_set_size(rect->top[i],
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								width - i * line_width * 2, line_width);
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							wlr_scene_rect_set_size(rect->bottom[i],
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								width - i * line_width * 2, line_width);
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							wlr_scene_rect_set_size(rect->left[i],
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								line_width, height - i * line_width * 2);
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							wlr_scene_rect_set_size(rect->right[i],
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								line_width, height - i * line_width * 2);
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						}
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					}
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					@ -4,6 +4,7 @@ labwc_sources += files(
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  'fd_util.c',
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					  'fd_util.c',
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  'font.c',
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					  'font.c',
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  'grab-file.c',
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					  'grab-file.c',
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					  'graphic-helpers.c',
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  'nodename.c',
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					  'nodename.c',
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  'scaled_font_buffer.c',
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					  'scaled_font_buffer.c',
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  'scaled_scene_buffer.c',
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					  'scaled_scene_buffer.c',
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