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	server: on exit, destroy backends first
This fixes a UAF caused by trying to update the xcursor in a output destroy handler, in turn caused by destroying the backend. Fixes: #2539
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			@ -757,9 +757,9 @@ server_finish(struct server *server)
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		wl_event_source_remove(sighup_source);
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	}
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	wl_display_destroy_clients(server->wl_display);
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	wlr_backend_destroy(server->backend);
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	wlr_allocator_destroy(server->allocator);
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	wlr_renderer_destroy(server->renderer);
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	wlr_backend_destroy(server->backend);
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	seat_finish(server);
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	workspaces_destroy(server);
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	wlr_scene_node_destroy(&server->scene->tree.node);
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