theme: add button padding and spacing (#2127)

While at it, separate corner width from button
width. Both are independed and having them
separately improves readability.
This commit is contained in:
Jens Peters 2024-09-09 17:43:38 +02:00 committed by Johan Malm
parent 8850368ab9
commit 824b0fa4e3
13 changed files with 105 additions and 39 deletions

View file

@ -220,8 +220,7 @@ snap_shrink_to_next_edge(struct view *view,
*geo = view->pending;
uint32_t resize_edges;
int min_view_width = rc.theme->window_button_width * (
wl_list_length(&rc.title_buttons_left) + wl_list_length(&rc.title_buttons_right));
int min_width = view_get_min_width();
/*
* First shrink the view along the relevant edge. The maximum shrink
@ -230,12 +229,12 @@ snap_shrink_to_next_edge(struct view *view,
*/
switch (direction) {
case VIEW_EDGE_RIGHT:
geo->width = MAX(geo->width / 2, min_view_width);
geo->width = MAX(geo->width / 2, min_width);
geo->x = view->pending.x + view->pending.width - geo->width;
resize_edges = WLR_EDGE_LEFT;
break;
case VIEW_EDGE_LEFT:
geo->width = MAX(geo->width / 2, min_view_width);
geo->width = MAX(geo->width / 2, min_width);
resize_edges = WLR_EDGE_RIGHT;
break;
case VIEW_EDGE_DOWN:

View file

@ -22,6 +22,7 @@ ssd_border_create(struct ssd *ssd)
int width = view->current.width;
int height = view_effective_height(view, /* use_pending */ false);
int full_width = width + 2 * theme->border_width;
int corner_width = ssd_get_corner_width();
float *color;
struct wlr_scene_tree *parent;
@ -48,8 +49,8 @@ ssd_border_create(struct ssd *ssd)
add_scene_rect(&subtree->parts, LAB_SSD_PART_BOTTOM, parent,
full_width, theme->border_width, 0, height, color);
add_scene_rect(&subtree->parts, LAB_SSD_PART_TOP, parent,
width - 2 * theme->window_button_width, theme->border_width,
theme->border_width + theme->window_button_width,
width - 2 * corner_width, theme->border_width,
theme->border_width + corner_width,
-(ssd->titlebar.height + theme->border_width), color);
} FOR_EACH_END
@ -93,6 +94,7 @@ ssd_border_update(struct ssd *ssd)
int width = view->current.width;
int height = view_effective_height(view, /* use_pending */ false);
int full_width = width + 2 * theme->border_width;
int corner_width = ssd_get_corner_width();
/*
* From here on we have to cover the following border scenarios:
@ -121,10 +123,10 @@ ssd_border_update(struct ssd *ssd)
: 0;
int top_width = ssd->titlebar.height <= 0 || ssd->state.was_squared
? full_width
: width - 2 * theme->window_button_width;
: width - 2 * corner_width;
int top_x = ssd->titlebar.height <= 0 || ssd->state.was_squared
? 0
: theme->border_width + theme->window_button_width;
: theme->border_width + corner_width;
struct ssd_part *part;
struct wlr_scene_rect *rect;

View file

@ -76,8 +76,9 @@ ssd_extents_update(struct ssd *ssd)
int full_height = height + theme->border_width * 2 + ssd->titlebar.height;
int full_width = width + 2 * theme->border_width;
int extended_area = SSD_EXTENDED_AREA;
int corner_width = ssd_get_corner_width();
int corner_size = extended_area + theme->border_width +
MIN(theme->window_button_width, width) / 2;
MIN(corner_width, width) / 2;
int side_width = full_width + extended_area * 2 - corner_size * 2;
int side_height = full_height + extended_area * 2 - corner_size * 2;

View file

@ -116,6 +116,7 @@ ssd_titlebar_create(struct ssd *ssd)
struct view *view = ssd->view;
struct theme *theme = view->server->theme;
int width = view->current.width;
int corner_width = ssd_get_corner_width();
float *color;
struct wlr_scene_tree *parent;
@ -144,25 +145,25 @@ ssd_titlebar_create(struct ssd *ssd)
/* Background */
add_scene_rect(&subtree->parts, LAB_SSD_PART_TITLEBAR, parent,
width - theme->window_button_width * 2, theme->title_height,
theme->window_button_width, 0, color);
width - corner_width * 2, theme->title_height,
corner_width, 0, color);
add_scene_buffer(&subtree->parts, LAB_SSD_PART_TITLEBAR_CORNER_LEFT, parent,
corner_top_left, -rc.theme->border_width, -rc.theme->border_width);
add_scene_buffer(&subtree->parts, LAB_SSD_PART_TITLEBAR_CORNER_RIGHT, parent,
corner_top_right, width - theme->window_button_width,
corner_top_right, width - corner_width,
-rc.theme->border_width);
/* Buttons */
struct title_button *b;
int x = 0;
int x = theme->padding_width;
wl_list_for_each(b, &rc.title_buttons_left, link) {
add_button(ssd, subtree, b->type, x);
x += theme->window_button_width;
x += theme->window_button_width + theme->window_button_spacing;
}
x = width;
x = width - theme->padding_width + theme->window_button_spacing;
wl_list_for_each_reverse(b, &rc.title_buttons_right, link) {
x -= theme->window_button_width;
x -= theme->window_button_width + theme->window_button_spacing;
add_button(ssd, subtree, b->type, x);
}
} FOR_EACH_END
@ -197,11 +198,12 @@ set_squared_corners(struct ssd *ssd, bool enable)
{
struct view *view = ssd->view;
int width = view->current.width;
int corner_width = ssd_get_corner_width();
struct theme *theme = view->server->theme;
struct ssd_part *part;
struct ssd_sub_tree *subtree;
int x = enable ? 0 : theme->window_button_width;
int x = enable ? 0 : corner_width;
FOR_EACH_STATE(ssd, subtree) {
part = ssd_get_part(&subtree->parts, LAB_SSD_PART_TITLEBAR);
@ -252,18 +254,23 @@ static void
update_visible_buttons(struct ssd *ssd)
{
struct view *view = ssd->view;
int width = view->current.width;
int width = view->current.width - (2 * view->server->theme->padding_width);
int button_width = view->server->theme->window_button_width;
int button_spacing = view->server->theme->window_button_spacing;
int button_count_left = wl_list_length(&rc.title_buttons_left);
int button_count_right = wl_list_length(&rc.title_buttons_right);
/* Make sure infinite loop never occurs */
assert(button_width > 0);
/*
* The corner-left button is lastly removed as it's usually a window
* menu button (or an app icon button in the future).
*/
while (width < button_width * (button_count_left + button_count_right)) {
while (width <
((button_width * (button_count_left + button_count_right)) +
(MAX((button_count_right - 1), 0) * button_spacing) +
(MAX((button_count_left - 1), 0) * button_spacing))) {
if (button_count_left > button_count_right) {
button_count_left--;
} else {
@ -299,6 +306,7 @@ ssd_titlebar_update(struct ssd *ssd)
{
struct view *view = ssd->view;
int width = view->current.width;
int corner_width = ssd_get_corner_width();
struct theme *theme = view->server->theme;
bool maximized = view->maximized == VIEW_AXIS_BOTH;
@ -335,27 +343,29 @@ ssd_titlebar_update(struct ssd *ssd)
struct ssd_part *part;
struct ssd_sub_tree *subtree;
struct title_button *b;
int bg_offset = maximized || squared ? 0 : theme->window_button_width;
int bg_offset = maximized || squared ? 0 : corner_width;
FOR_EACH_STATE(ssd, subtree) {
part = ssd_get_part(&subtree->parts, LAB_SSD_PART_TITLEBAR);
wlr_scene_rect_set_size(
wlr_scene_rect_from_node(part->node),
width - bg_offset * 2, theme->title_height);
x = 0;
x = theme->padding_width;
wl_list_for_each(b, &rc.title_buttons_left, link) {
part = ssd_get_part(&subtree->parts, b->type);
wlr_scene_node_set_position(part->node, x, 0);
x += theme->window_button_width;
x += theme->window_button_width + theme->window_button_spacing;
}
x = width - theme->window_button_width;
x = width - corner_width;
part = ssd_get_part(&subtree->parts, LAB_SSD_PART_TITLEBAR_CORNER_RIGHT);
wlr_scene_node_set_position(part->node, x, -rc.theme->border_width);
x = width - theme->padding_width + theme->window_button_spacing;
wl_list_for_each_reverse(b, &rc.title_buttons_right, link) {
part = ssd_get_part(&subtree->parts, b->type);
x -= theme->window_button_width + theme->window_button_spacing;
wlr_scene_node_set_position(part->node, x, 0);
x -= theme->window_button_width;
}
} FOR_EACH_END
ssd_update_title(ssd);
@ -457,19 +467,23 @@ get_title_offsets(struct ssd *ssd, int *offset_left, int *offset_right)
{
struct ssd_sub_tree *subtree = &ssd->titlebar.active;
int button_width = ssd->view->server->theme->window_button_width;
*offset_left = 0;
*offset_right = 0;
int button_spacing = ssd->view->server->theme->window_button_spacing;
int padding_width = ssd->view->server->theme->padding_width;
*offset_left = padding_width;
*offset_right = padding_width;
struct title_button *b;
wl_list_for_each(b, &rc.title_buttons_left, link) {
struct ssd_part *part = ssd_get_part(&subtree->parts, b->type);
if (part->node->enabled) {
*offset_left += *offset_left > padding_width ? button_spacing : 0;
*offset_left += button_width;
}
}
wl_list_for_each_reverse(b, &rc.title_buttons_right, link) {
struct ssd_part *part = ssd_get_part(&subtree->parts, b->type);
if (part->node->enabled) {
*offset_right += *offset_right > padding_width ? button_spacing : 0;
*offset_right += button_width;
}
}
@ -603,10 +617,10 @@ bool
ssd_should_be_squared(struct ssd *ssd)
{
struct view *view = ssd->view;
int button_width = view->server->theme->window_button_width;
int corner_width = ssd_get_corner_width();
return (view_is_tiled_and_notify_tiled(view)
|| view->current.width < button_width * 2)
|| view->current.width < corner_width * 2)
&& view->maximized != VIEW_AXIS_BOTH;
}

View file

@ -205,6 +205,13 @@ ssd_get_margin(const struct ssd *ssd)
return ssd ? ssd->margin : (struct border){ 0 };
}
int
ssd_get_corner_width(void)
{
/* ensure a minimum corner width */
return MAX(rc.corner_radius, 5);
}
void
ssd_update_margin(struct ssd *ssd)
{

View file

@ -566,7 +566,9 @@ theme_builtin(struct theme *theme, struct server *server)
theme->window_label_text_justify = parse_justification("Center");
theme->menu_title_text_justify = parse_justification("Center");
theme->padding_width = 0;
theme->window_button_width = 26;
theme->window_button_spacing = 0;
parse_hexstr("#000000",
theme->window_active_button_menu_unpressed_image_color);
@ -682,6 +684,9 @@ entry(struct theme *theme, const char *key, const char *value)
if (match_glob(key, "border.width")) {
theme->border_width = atoi(value);
}
if (match_glob(key, "padding.width")) {
theme->padding_width = atoi(value);
}
if (match_glob(key, "padding.height")) {
theme->padding_height = atoi(value);
}
@ -745,6 +750,9 @@ entry(struct theme *theme, const char *key, const char *value)
theme->window_button_width = 1;
}
}
if (match_glob(key, "window.button.spacing")) {
theme->window_button_spacing = atoi(value);
}
/* universal button */
if (match_glob(key, "window.active.button.unpressed.image.color")) {
@ -1198,10 +1206,12 @@ out:
static void
create_corners(struct theme *theme)
{
int corner_width = ssd_get_corner_width();
struct wlr_box box = {
.x = 0,
.y = 0,
.width = theme->window_button_width + theme->border_width,
.width = corner_width + theme->border_width,
.height = theme->title_height + theme->border_width,
};

View file

@ -617,8 +617,7 @@ view_adjust_size(struct view *view, int *w, int *h)
{
assert(view);
struct view_size_hints hints = view_get_size_hints(view);
int min_view_width = rc.theme->window_button_width * (
wl_list_length(&rc.title_buttons_left) + wl_list_length(&rc.title_buttons_right));
int min_width = view_get_min_width();
/*
* "If a base size is not provided, the minimum size is to be
@ -641,7 +640,7 @@ view_adjust_size(struct view *view, int *w, int *h)
* This is currently always the case for xdg-shell views.
*/
if (hints.min_width < 1) {
hints.min_width = min_view_width;
hints.min_width = min_width;
}
if (hints.min_height < 1) {
hints.min_height = LAB_MIN_VIEW_HEIGHT;
@ -2279,6 +2278,17 @@ view_reload_ssd(struct view *view)
}
}
int
view_get_min_width(void)
{
int button_count_left = wl_list_length(&rc.title_buttons_left);
int button_count_right = wl_list_length(&rc.title_buttons_right);
return (rc.theme->window_button_width * (button_count_left + button_count_right)) +
(rc.theme->window_button_spacing * MAX((button_count_right - 1), 0)) +
(rc.theme->window_button_spacing * MAX((button_count_left - 1), 0)) +
(2 * rc.theme->padding_width);
}
void
view_toggle_keybinds(struct view *view)
{

View file

@ -606,15 +606,15 @@ handle_map_request(struct wl_listener *listener, void *data)
static void
check_natural_geometry(struct view *view)
{
int min_width = view_get_min_width();
/*
* Some applications (example: Thonny) don't set a reasonable
* un-maximized size when started maximized. Try to detect this
* and set a fallback size.
*/
int min_view_width = rc.theme->window_button_width * (
wl_list_length(&rc.title_buttons_left) + wl_list_length(&rc.title_buttons_right));
if (!view_is_floating(view)
&& (view->natural_geometry.width < min_view_width
&& (view->natural_geometry.width < min_width
|| view->natural_geometry.height < LAB_MIN_VIEW_HEIGHT)) {
view_set_fallback_natural_geometry(view);
}