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	Use view->scene_tree as toplevel for view + some legwork:
desktop.c move_to_front() calls wlr_scene_node_raise_to_top
desktop.c, ssd/include.h add LAB_SSD_{OSD, MENU, LAYER_SURFACE} enums
desktop.c desktop_surface_and_view_at() -> desktop_node_and_view_at()
cursor.c reenable cursor_rebase()
cursor.c reenable button click on layer surface
			
			
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					 7 changed files with 126 additions and 64 deletions
				
			
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			@ -31,7 +31,7 @@ view_move(struct view *view, double x, double y)
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		view->impl->move(view, x, y);
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	}
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	view_discover_output(view);
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	wlr_scene_node_set_position(view->scene_node, view->x, view->y);
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	wlr_scene_node_set_position(&view->scene_tree->node, view->x, view->y);
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}
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void
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			@ -45,7 +45,7 @@ view_move_resize(struct view *view, struct wlr_box geo)
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	}
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	ssd_update_title(view);
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	view_discover_output(view);
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	wlr_scene_node_set_position(view->scene_node, view->x, view->y);
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	wlr_scene_node_set_position(&view->scene_tree->node, view->x, view->y);
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}
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#define MIN_VIEW_WIDTH (100)
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			@ -147,7 +147,7 @@ view_center(struct view *view)
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	if (view_compute_centered_position(view, view->w, view->h, &x, &y)) {
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		view_move(view, x, y);
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	}
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	wlr_scene_node_set_position(view->scene_node, view->x, view->y);
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	wlr_scene_node_set_position(&view->scene_tree->node, view->x, view->y);
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}
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static void
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			@ -223,7 +223,7 @@ view_maximize(struct view *view, bool maximize)
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	if (view->fullscreen) {
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		return;
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	}
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	wlr_scene_node_set_position(view->scene_node, view->x, view->y);
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	wlr_scene_node_set_position(&view->scene_tree->node, view->x, view->y);
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	if (view->impl->maximize) {
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		view->impl->maximize(view, maximize);
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	}
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