SnapToRegion: Add overlay while moving and pressing a modifier

This commit is contained in:
Consolatis 2022-07-06 07:19:28 +02:00
parent 0c31886061
commit 7e99d8ba08
10 changed files with 110 additions and 4 deletions

View file

@ -12,6 +12,7 @@
#include "dnd.h"
#include "labwc.h"
#include "menu/menu.h"
#include "regions.h"
#include "resistance.h"
#include "ssd.h"
#include "view.h"
@ -186,6 +187,20 @@ process_cursor_move(struct server *server, uint32_t time)
dy += server->grab_box.y;
resistance_move_apply(view, &dx, &dy);
view_move(view, dx, dy);
/* Region overlay */
if (!regions_available()) {
return;
}
struct wlr_keyboard *keyboard = &server->seat.keyboard_group->keyboard;
if (keyboard_any_modifiers_pressed(keyboard)) {
struct region *region = regions_from_cursor(server);
if (region) {
regions_show_overlay(view, &server->seat, region);
} else {
regions_hide_overlay(server, &server->seat);
}
}
}
static void