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	keyboard: absolve release event if press was bound
When key press events are handled by compositor keybindings, do not forward the corresponding release events to clients.
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								include/key-state.h
									
										
									
									
									
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								include/key-state.h
									
										
									
									
									
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					/* SPDX-License-Identifier: GPL-2.0-only */
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					#ifndef __LABWC_KEY_STATE_H
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					#define __LABWC_KEY_STATE_H
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					void key_state_set_pressed(uint32_t keycode, bool ispressed);
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					void key_state_store_pressed_keys_as_bound(void);
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					bool key_state_corresponding_press_event_was_bound(uint32_t keycode);
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					void key_state_bound_key_remove(uint32_t keycode);
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					#endif /* __LABWC_KEY_STATE_H */
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										69
									
								
								src/key-state.c
									
										
									
									
									
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										69
									
								
								src/key-state.c
									
										
									
									
									
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					#include <stdbool.h>
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					#include <stdint.h>
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					#include <string.h>
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					#define MAX_PRESSED_KEYS (16)
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					struct key_array {
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						uint32_t keys[MAX_PRESSED_KEYS];
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						int nr_keys;
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					};
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					static struct key_array pressed, bound;
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					static void
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					remove_key(struct key_array *array, uint32_t keycode)
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					{
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						bool shifting = false;
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						for (int i = 0; i < MAX_PRESSED_KEYS; ++i) {
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							if (array->keys[i] == keycode) {
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								--array->nr_keys;
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								shifting = true;
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							}
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							if (shifting) {
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								array->keys[i] = i < MAX_PRESSED_KEYS - 1
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									? array->keys[i + 1] : 0;
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							}
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						}
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					}
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					static void
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					add_key(struct key_array *array, uint32_t keycode)
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					{
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						array->keys[array->nr_keys++] = keycode;
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					}
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					void
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					key_state_set_pressed(uint32_t keycode, bool ispressed)
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					{
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						if (ispressed) {
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							add_key(&pressed, keycode);
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						} else {
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							remove_key(&pressed, keycode);
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						}
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					}
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					void
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					key_state_store_pressed_keys_as_bound(void)
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					{
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						memcpy(bound.keys, pressed.keys, MAX_PRESSED_KEYS * sizeof(uint32_t));
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						bound.nr_keys = pressed.nr_keys;
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					}
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					bool
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					key_state_corresponding_press_event_was_bound(uint32_t keycode)
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					{
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						for (int i = 0; i < bound.nr_keys; ++i) {
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							if (bound.keys[i] == keycode) {
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								return true;
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							}
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						}
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						return false;
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					}
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					void
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					key_state_bound_key_remove(uint32_t keycode)
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					{
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						remove_key(&bound, keycode);
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					}
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					@ -1,6 +1,7 @@
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// SPDX-License-Identifier: GPL-2.0-only
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					// SPDX-License-Identifier: GPL-2.0-only
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#include <wlr/backend/multi.h>
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					#include <wlr/backend/multi.h>
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#include <wlr/backend/session.h>
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					#include <wlr/backend/session.h>
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					#include "key-state.h"
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#include "labwc.h"
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					#include "labwc.h"
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static void
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					static void
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					@ -101,6 +102,19 @@ handle_compositor_keybindings(struct wl_listener *listener,
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	bool handled = false;
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						bool handled = false;
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						key_state_set_pressed(keycode,
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							event->state == WL_KEYBOARD_KEY_STATE_PRESSED);
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						/*
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						 * If a press event was handled by a compositor binding, then do not
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						 * forward the corresponding release event to clients
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						 */
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						if (key_state_corresponding_press_event_was_bound(keycode)
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								&& event->state == WL_KEYBOARD_KEY_STATE_RELEASED) {
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							key_state_bound_key_remove(keycode);
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							return true;
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						}
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	uint32_t modifiers =
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						uint32_t modifiers =
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		wlr_keyboard_get_modifiers(device->keyboard);
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							wlr_keyboard_get_modifiers(device->keyboard);
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					@ -152,6 +166,11 @@ handle_compositor_keybindings(struct wl_listener *listener,
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			handled |= handle_keybinding(server, modifiers, syms[i]);
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								handled |= handle_keybinding(server, modifiers, syms[i]);
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		}
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							}
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	}
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						}
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						if (handled) {
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							key_state_store_pressed_keys_as_bound();
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						}
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	return handled;
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						return handled;
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}
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					}
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					@ -6,6 +6,7 @@ labwc_sources = files(
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  'foreign.c',
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					  'foreign.c',
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  'interactive.c',
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					  'interactive.c',
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  'keyboard.c',
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					  'keyboard.c',
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					  'key-state.c',
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  'layers.c',
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					  'layers.c',
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  'main.c',
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					  'main.c',
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  'osd.c',
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					  'osd.c',
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