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keyboard: absolve release event if press was bound
When key press events are handled by compositor keybindings, do not forward the corresponding release events to clients.
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parent
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commit
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4 changed files with 99 additions and 0 deletions
69
src/key-state.c
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69
src/key-state.c
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#include <stdbool.h>
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#include <stdint.h>
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#include <string.h>
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#define MAX_PRESSED_KEYS (16)
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struct key_array {
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uint32_t keys[MAX_PRESSED_KEYS];
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int nr_keys;
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};
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static struct key_array pressed, bound;
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static void
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remove_key(struct key_array *array, uint32_t keycode)
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{
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bool shifting = false;
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for (int i = 0; i < MAX_PRESSED_KEYS; ++i) {
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if (array->keys[i] == keycode) {
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--array->nr_keys;
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shifting = true;
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}
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if (shifting) {
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array->keys[i] = i < MAX_PRESSED_KEYS - 1
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? array->keys[i + 1] : 0;
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}
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}
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}
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static void
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add_key(struct key_array *array, uint32_t keycode)
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{
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array->keys[array->nr_keys++] = keycode;
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}
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void
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key_state_set_pressed(uint32_t keycode, bool ispressed)
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{
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if (ispressed) {
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add_key(&pressed, keycode);
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} else {
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remove_key(&pressed, keycode);
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}
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}
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void
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key_state_store_pressed_keys_as_bound(void)
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{
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memcpy(bound.keys, pressed.keys, MAX_PRESSED_KEYS * sizeof(uint32_t));
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bound.nr_keys = pressed.nr_keys;
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}
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bool
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key_state_corresponding_press_event_was_bound(uint32_t keycode)
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{
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for (int i = 0; i < bound.nr_keys; ++i) {
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if (bound.keys[i] == keycode) {
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return true;
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}
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}
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return false;
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}
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void
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key_state_bound_key_remove(uint32_t keycode)
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{
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remove_key(&bound, keycode);
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}
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