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	cursor: Handle absolute motion for relative_pointer
Signed-off-by: Joshua Ashton <joshua@froggi.es>
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					 1 changed files with 24 additions and 1 deletions
				
			
		
							
								
								
									
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								src/cursor.c
									
										
									
									
									
								
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					@ -367,7 +367,30 @@ cursor_motion_absolute(struct wl_listener *listener, void *data)
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	struct seat *seat = wl_container_of(
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						struct seat *seat = wl_container_of(
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		listener, seat, cursor_motion_absolute);
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							listener, seat, cursor_motion_absolute);
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	struct wlr_event_pointer_motion_absolute *event = data;
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						struct wlr_event_pointer_motion_absolute *event = data;
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	wlr_cursor_warp_absolute(seat->cursor, event->device, event->x, event->y);
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						double lx, ly;
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						wlr_cursor_absolute_to_layout_coords(seat->cursor, event->device,
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								event->x, event->y, &lx, &ly);
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						double dx = lx - seat->cursor->x;
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						double dy = ly - seat->cursor->y;
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						wlr_relative_pointer_manager_v1_send_relative_motion(
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							seat->server->relative_pointer_manager,
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							seat->seat, (uint64_t)event->time_msec * 1000,
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							dx, dy, dx, dy);
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						if (!seat->current_constraint) {
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							/*
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							 * The cursor doesn't move unless we tell it to. The cursor
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							 * automatically handles constraining the motion to the output layout,
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							 * as well as any special configuration applied for the specific input
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							 * device which generated the event. You can pass NULL for the device
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							 * if you want to move the cursor around without any input.
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							 */
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							wlr_cursor_move(seat->cursor, event->device, dx, dy);
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						}
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	process_cursor_motion(seat->server, event->time_msec);
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						process_cursor_motion(seat->server, event->time_msec);
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}
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					}
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