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xdg-popup: render above always-on-top
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parent
f2c3f83041
commit
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3 changed files with 42 additions and 2 deletions
23
src/server.c
23
src/server.c
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@ -285,8 +285,31 @@ server_init(struct server *server)
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wlr_log(WLR_ERROR, "unable to create scene");
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exit(EXIT_FAILURE);
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}
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/*
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* The order in which the scene-trees below are created determines the
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* z-order for nodes which cover the whole work-area. For per-output
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* scene-trees, see new_output_notify() in src/output.c
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*
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* | Type | Scene Tree | Per Output | Example
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* | ----------------- | ---------------- | ---------- | -------
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* | ext-session | lock-screen | Yes | swaylock
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* | layer-shell | layer-popups | Yes |
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* | layer-shell | overlay-layer | Yes |
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* | layer-shell | top-layer | Yes | waybar
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* | server | labwc-menus | No |
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* | xwayland-OR | unmanaged | No | dmenu
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* | xdg-popups | xdg-popups | No |
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* | toplevels windows | always-on-top | No |
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* | toplevels windows | normal | No | firefox
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* | toplevels windows | always-on-bottom | No | pcmanfm-qt --desktop
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* | layer-shell | bottom-layer | Yes | waybar
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* | layer-shell | background-layer | Yes | swaybg
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*/
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server->view_tree = wlr_scene_tree_create(&server->scene->tree);
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server->view_tree_always_on_top = wlr_scene_tree_create(&server->scene->tree);
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server->xdg_popup_tree = wlr_scene_tree_create(&server->scene->tree);
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#if HAVE_XWAYLAND
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server->unmanaged_tree = wlr_scene_tree_create(&server->scene->tree);
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#endif
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@ -85,8 +85,18 @@ xdg_popup_create(struct view *view, struct wlr_xdg_popup *wlr_popup)
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* provide the proper parent scene node of the xdg popup. To enable
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* this, we always set the user data field of xdg_surfaces to the
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* corresponding scene node.
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*
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* xdg-popups live in server->xdg_popup_tree so that they can be
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* rendered above always-on-top windows
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*/
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struct wlr_scene_tree *parent_tree = parent->surface->data;
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struct wlr_scene_tree *parent_tree = NULL;
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if (parent->role == WLR_XDG_SURFACE_ROLE_POPUP) {
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parent_tree = parent->surface->data;
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} else {
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parent_tree = view->server->xdg_popup_tree;
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wlr_scene_node_set_position(&view->server->xdg_popup_tree->node,
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view->current.x, view->current.y);
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}
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wlr_popup->base->surface->data =
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wlr_scene_xdg_surface_create(parent_tree, wlr_popup->base);
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node_descriptor_create(wlr_popup->base->surface->data,
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