Draw beveled windowed borders, inspired by jlindgren https://github.com/labwc/labwc/pull/3382/files

This commit is contained in:
Jack Zeal 2026-03-23 20:43:26 -07:00
parent 9903331995
commit 7897807941
2 changed files with 187 additions and 18 deletions

View file

@ -2,14 +2,16 @@
#include <assert.h>
#include <wlr/types/wlr_scene.h>
#include "buffer.h"
#include "common/macros.h"
#include "common/mem.h"
#include "common/scene-helpers.h"
#include "config/rcxml.h"
#include "ssd.h"
#include "ssd-internal.h"
#include "theme.h"
#include "view.h"
#include "stdio.h"
void
ssd_border_create(struct ssd *ssd)
{
@ -18,6 +20,7 @@ ssd_border_create(struct ssd *ssd)
struct view *view = ssd->view;
struct theme *theme = rc.theme;
int bw = theme->border_width;
int width = view->current.width;
int height = view_effective_height(view, /* use_pending */ false);
int full_width = width + 2 * theme->border_width;
@ -26,6 +29,7 @@ ssd_border_create(struct ssd *ssd)
ssd->border.tree = lab_wlr_scene_tree_create(ssd->tree);
wlr_scene_node_set_position(&ssd->border.tree->node, -theme->border_width, 0);
printf("At 32\n");
enum ssd_active_state active;
FOR_EACH_ACTIVE_STATE(active) {
struct ssd_border_subtree *subtree = &ssd->border.subtrees[active];
@ -34,6 +38,90 @@ ssd_border_create(struct ssd *ssd)
wlr_scene_node_set_enabled(&parent->node, active);
float *color = theme->window[active].border_color;
/* From Pull request 3382 */
uint8_t r = color[0] * 255;
uint8_t g = color[1] * 255;
uint8_t b = color[2] * 255;
uint8_t a = color[3] * 255;
/* highlight */
uint8_t r1 = MIN(r * 5 / 4, a);
uint8_t g1 = MIN(g * 5 / 4, a);
uint8_t b1 = MIN(b * 5 / 4, a);
/* darker outline */
uint8_t r0 = r / 2;
uint8_t g0 = g / 2;
uint8_t b0 = b / 2;
uint32_t col = ((uint32_t)a << 24) | ((uint32_t)r << 16)
| ((uint32_t)g << 8) | b;
uint32_t col0 = ((uint32_t)a << 24) | ((uint32_t)r0 << 16)
| ((uint32_t)g0 << 8) | b0;
uint32_t col1 = ((uint32_t)a << 24) | ((uint32_t)r1 << 16)
| ((uint32_t)g1 << 8) | b1;
uint32_t *left_data = znew_n(uint32_t, bw);
uint32_t *top_data = znew_n(uint32_t, bw);
left_data[0] = top_data[0] = col1;
left_data[1] = top_data[1] = col1;
for (int i = 2; i < bw; i++) {
left_data[i] = col;
top_data[i] = col;
}
left_data[bw-1] = top_data[bw-1] = col0;
left_data[bw-2] = top_data[bw-2] = col0;
uint32_t *tl_data = znew_n(uint32_t, bw*bw);
uint32_t *tr_data = znew_n(uint32_t, bw*bw);
uint32_t *bl_data = znew_n(uint32_t, bw*bw);
uint32_t *br_data = znew_n(uint32_t, bw*bw);
for (int i=0; i<bw;i++) {
for (int j=0; j<bw;j++) {
tl_data[i*bw + j] = col;
tr_data[i*bw + j] = col;
bl_data[i*bw + j] = col;
br_data[i*bw + j] = col;
if (i<2) {
tl_data[i*bw + j] = col1;
tr_data[i*bw + j] = col1;
}
if (i>bw -3) {
bl_data[i*bw + j] = col0;
br_data[i*bw + j] = col0;
}
if (j<2) {
tl_data[i*bw + j] = col1;
bl_data[i*bw + j] = col1;
}
if (j>bw -3) {
tr_data[i*bw + j] = col0;
br_data[i*bw + j] = col0;
}
}
}
tl_data[bw*bw -1] = col0;
tr_data[(bw-1)*bw + (0)] = col0;
bl_data[(0)*bw + (bw-1)] = col1;
br_data[(0)*bw + (0)] = col1;
/* bottom and right are identical */
uint32_t *right_data = znew_n(uint32_t, theme->border_width);
uint32_t *bottom_data = znew_n(uint32_t, theme->border_width);
right_data[0]=bottom_data[0]=col1;
right_data[1]=bottom_data[1]=col1;
for (int i = 2; i < theme->border_width - 1; i++) {
right_data[i] = col;
bottom_data[i] = col;
}
right_data[theme->border_width - 1] = bottom_data[theme->border_width - 1] = col0;
right_data[theme->border_width - 2] = bottom_data[theme->border_width - 2] = col0;
subtree->left = lab_wlr_scene_rect_create(parent,
theme->border_width, height, color);
wlr_scene_node_set_position(&subtree->left->node, 0, 0);
@ -53,7 +141,61 @@ ssd_border_create(struct ssd *ssd)
wlr_scene_node_set_position(&subtree->top->node,
theme->border_width + corner_width,
-(ssd->titlebar.height + theme->border_width));
struct lab_data_buffer *ttexture_buffer =
buffer_create_from_data(top_data, 1,theme->border_width,
4);
subtree->ttexture = wlr_scene_buffer_create(parent, &ttexture_buffer->base);
wlr_buffer_drop(&ttexture_buffer->base);
struct lab_data_buffer *btexture_buffer =
buffer_create_from_data(bottom_data, 1,theme->border_width,
4);
subtree->btexture = wlr_scene_buffer_create(parent, &btexture_buffer->base);
wlr_buffer_drop(&btexture_buffer->base);
struct lab_data_buffer *ltexture_buffer =
buffer_create_from_data(left_data, theme->border_width, 1,
4*theme->border_width);
subtree->ltexture = wlr_scene_buffer_create(parent, &ltexture_buffer->base);
wlr_buffer_drop(&ltexture_buffer->base);
struct lab_data_buffer *rtexture_buffer =
buffer_create_from_data(right_data, theme->border_width, 1,
4*theme->border_width);
subtree->rtexture = wlr_scene_buffer_create(parent, &rtexture_buffer->base);
wlr_buffer_drop(&rtexture_buffer->base);
struct lab_data_buffer *tltexture_buffer =
buffer_create_from_data(tl_data, theme->border_width, theme->border_width,
4*theme->border_width);
subtree->tlcorner = wlr_scene_buffer_create(parent, &tltexture_buffer->base);
wlr_buffer_drop(&tltexture_buffer->base);
struct lab_data_buffer *trtexture_buffer =
buffer_create_from_data(tr_data, theme->border_width, theme->border_width,
4*theme->border_width);
subtree->trcorner = wlr_scene_buffer_create(parent, &trtexture_buffer->base);
wlr_buffer_drop(&trtexture_buffer->base);
struct lab_data_buffer *bltexture_buffer =
buffer_create_from_data(bl_data, theme->border_width, theme->border_width,
4*theme->border_width);
subtree->blcorner = wlr_scene_buffer_create(parent, &bltexture_buffer->base);
wlr_buffer_drop(&bltexture_buffer->base);
struct lab_data_buffer *brtexture_buffer =
buffer_create_from_data(br_data, theme->border_width, theme->border_width,
4*theme->border_width);
subtree->brcorner = wlr_scene_buffer_create(parent, &brtexture_buffer->base);
wlr_buffer_drop(&brtexture_buffer->base);
}
if (view->maximized == VIEW_AXIS_BOTH) {
wlr_scene_node_set_enabled(&ssd->border.tree->node, false);
@ -132,26 +274,52 @@ ssd_border_update(struct ssd *ssd)
enum ssd_active_state active;
FOR_EACH_ACTIVE_STATE(active) {
struct ssd_border_subtree *subtree = &ssd->border.subtrees[active];
wlr_scene_buffer_set_dest_size(subtree->ttexture,
full_width, theme->border_width);
wlr_scene_node_set_position(&subtree->ttexture->node,
0, -(ssd->titlebar.height + theme->border_width));
wlr_scene_buffer_set_dest_size(subtree->rtexture,
theme->border_width, side_height+(ssd->titlebar.height + theme->border_width));
wlr_scene_node_set_position(&subtree->rtexture->node,
theme->border_width + width, -(ssd->titlebar.height + theme->border_width));
wlr_scene_rect_set_size(subtree->left,
theme->border_width, side_height);
wlr_scene_node_set_position(&subtree->left->node,
0, side_y);
wlr_scene_rect_set_size(subtree->right,
theme->border_width, side_height);
wlr_scene_node_set_position(&subtree->right->node,
theme->border_width + width, side_y);
wlr_scene_rect_set_size(subtree->bottom,
full_width, theme->border_width);
wlr_scene_node_set_position(&subtree->bottom->node,
wlr_scene_buffer_set_dest_size(subtree->btexture,
full_width, theme->border_width);
wlr_scene_node_set_position(&subtree->btexture->node,
0, height);
wlr_scene_buffer_set_dest_size(subtree->ltexture,
theme->border_width, side_height+(ssd->titlebar.height + theme->border_width));
wlr_scene_node_set_position(&subtree->ltexture->node,
0, -(ssd->titlebar.height + theme->border_width));
wlr_scene_buffer_set_dest_size(subtree->tlcorner,
theme->border_width, theme->border_width);
wlr_scene_node_set_position(&subtree->tlcorner->node,
0, -(ssd->titlebar.height + theme->border_width));
wlr_scene_rect_set_size(subtree->top,
top_width, theme->border_width);
wlr_scene_node_set_position(&subtree->top->node,
top_x, -(ssd->titlebar.height + theme->border_width));
wlr_scene_buffer_set_dest_size(subtree->trcorner,
theme->border_width, theme->border_width);
wlr_scene_node_set_position(&subtree->trcorner->node,
theme->border_width + width, -(ssd->titlebar.height + theme->border_width));
wlr_scene_buffer_set_dest_size(subtree->brcorner,
theme->border_width, theme->border_width);
wlr_scene_node_set_position(&subtree->brcorner->node,
theme->border_width + width, height);
wlr_scene_buffer_set_dest_size(subtree->blcorner,
theme->border_width, theme->border_width);
wlr_scene_node_set_position(&subtree->blcorner->node,
0, height);
}
}