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osd: draw window switcher with scene-nodes
...rather than drawing it onto a single texture.
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3 changed files with 110 additions and 128 deletions
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@ -486,6 +486,7 @@ new_output_notify(struct wl_listener *listener, void *data)
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wl_signal_add(&wlr_output->events.request_state, &output->request_state);
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wl_list_init(&output->regions);
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wl_array_init(&output->osd_scene.items);
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/*
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* Create layer-trees (background, bottom, top and overlay) and
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