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Strictly use handle_ prefix for signal handlers
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11 changed files with 49 additions and 56 deletions
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@ -568,7 +568,7 @@ server_init(struct server *server)
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/*
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* The order in which the scene-trees below are created determines the
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* z-order for nodes which cover the whole work-area. For per-output
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* scene-trees, see new_output_notify() in src/output.c
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* scene-trees, see handle_new_output() in src/output.c
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*
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* | Type | Scene Tree | Per Output | Example
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* | ----------------- | ---------------- | ---------- | -------
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@ -711,7 +711,7 @@ server_init(struct server *server)
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&server->output_power_manager_set_mode);
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server->tearing_control = wlr_tearing_control_manager_v1_create(server->wl_display, 1);
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server->tearing_new_object.notify = new_tearing_hint;
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server->tearing_new_object.notify = handle_tearing_new_object;
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wl_signal_add(&server->tearing_control->events.new_object, &server->tearing_new_object);
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server->tablet_manager = wlr_tablet_v2_create(server->wl_display);
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