osd: rename *_scene_item to *_item

This commit is contained in:
tokyo4j 2025-10-30 03:32:55 +09:00 committed by Johan Malm
parent 2c0552004a
commit 747163fa3e
2 changed files with 8 additions and 8 deletions

View file

@ -18,7 +18,7 @@
#include "theme.h"
#include "workspaces.h"
struct osd_classic_scene_item {
struct osd_classic_item {
struct view *view;
struct wlr_scene_tree *normal_tree, *active_tree;
};
@ -155,7 +155,7 @@ osd_classic_create(struct output *output, struct wl_array *views)
/* Draw text for each node */
struct view **view;
wl_array_for_each(view, views) {
struct osd_classic_scene_item *item =
struct osd_classic_item *item =
wl_array_add(&output->osd_scene.items, sizeof(*item));
item->view = *view;
/*
@ -218,7 +218,7 @@ error:;
static void
osd_classic_update(struct output *output)
{
struct osd_classic_scene_item *item;
struct osd_classic_item *item;
wl_array_for_each(item, &output->osd_scene.items) {
bool active = item->view == output->server->osd_state.cycle_view;
wlr_scene_node_set_enabled(&item->normal_tree->node, !active);

View file

@ -16,7 +16,7 @@
#include "theme.h"
#include "view.h"
struct osd_thumbnail_scene_item {
struct osd_thumbnail_item {
struct view *view;
struct wlr_scene_tree *tree;
struct scaled_font_buffer *normal_title;
@ -103,7 +103,7 @@ create_title(struct wlr_scene_tree *parent,
return buffer;
}
static struct osd_thumbnail_scene_item *
static struct osd_thumbnail_item *
create_item_scene(struct wlr_scene_tree *parent, struct view *view,
struct output *output)
{
@ -124,7 +124,7 @@ create_item_scene(struct wlr_scene_tree *parent, struct view *view,
return NULL;
}
struct osd_thumbnail_scene_item *item =
struct osd_thumbnail_item *item =
wl_array_add(&output->osd_scene.items, sizeof(*item));
item->tree = wlr_scene_tree_create(parent);
item->view = view;
@ -229,7 +229,7 @@ osd_thumbnail_create(struct output *output, struct wl_array *views)
struct view **view;
int index = 0;
wl_array_for_each(view, views) {
struct osd_thumbnail_scene_item *item = create_item_scene(
struct osd_thumbnail_item *item = create_item_scene(
output->osd_scene.tree, *view, output);
if (!item) {
break;
@ -265,7 +265,7 @@ osd_thumbnail_create(struct output *output, struct wl_array *views)
static void
osd_thumbnail_update(struct output *output)
{
struct osd_thumbnail_scene_item *item;
struct osd_thumbnail_item *item;
wl_array_for_each(item, &output->osd_scene.items) {
bool active = (item->view == output->server->osd_state.cycle_view);
wlr_scene_node_set_enabled(&item->active_bg->tree->node, active);