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view: update focused surface and activated view together
When minimizing the last/only focusable view, its "activated" state is set to false, and server->focused_view is cleared, but at the wlroots level the focused surface is not cleared (seat_focus_surface() is not called). When attempting to unminimize, desktop_focus_and_activate_view() sees that view->surface is still focused, and returns without setting the activated state of the view; server->focused_view also remains NULL. To try and keep everything in sync better, replace view_set_activated() with view_set_focused(), which allows setting or clearing both the focus and the activated state of the view. Then use the new function in both view_minimize() and desktop_focus_and_activate_view().
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3 changed files with 39 additions and 32 deletions
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@ -257,7 +257,7 @@ bool view_isfocusable(struct view *view);
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bool view_inhibits_keybinds(struct view *view);
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void view_toggle_keybinds(struct view *view);
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void view_set_activated(struct view *view);
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void view_set_focused(struct view *view, bool focused);
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void view_set_output(struct view *view, struct output *output);
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void view_close(struct view *view);
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@ -69,16 +69,7 @@ desktop_focus_and_activate_view(struct seat *seat, struct view *view)
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return;
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}
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struct wlr_surface *prev_surface;
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prev_surface = seat->seat->keyboard_state.focused_surface;
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/* Do not re-focus an already focused surface. */
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if (prev_surface == view->surface) {
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return;
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}
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view_set_activated(view);
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seat_focus_surface(seat, view->surface);
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view_set_focused(view, true);
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}
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static struct wl_list *
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58
src/view.c
58
src/view.c
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@ -187,19 +187,46 @@ _view_set_activated(struct view *view, bool activated)
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}
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}
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/*
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* Gives or removes keyboard focus to/from the view and updates the
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* view's "activated" state to match.
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*/
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void
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view_set_activated(struct view *view)
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view_set_focused(struct view *view, bool focused)
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{
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assert(view);
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struct view *last = view->server->focused_view;
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if (last == view) {
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return;
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struct seat *seat = &view->server->seat;
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struct view *focused_view = view->server->focused_view;
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struct wlr_surface *focused_surface =
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seat->seat->keyboard_state.focused_surface;
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/*
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* Here we assume that server->focused_view is the only view in
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* the "activated" state. We do NOT assume that focused_view is
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* necessarily in sync with focused_surface, since keyboard
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* focus can be updated independently for various reasons
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* (screen lockers, unmanaged XWayland surfaces, etc.)
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*/
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if (focused) {
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if (view != focused_view) {
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if (focused_view) {
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_view_set_activated(focused_view, false);
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}
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_view_set_activated(view, true);
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view->server->focused_view = view;
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}
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if (view->surface != focused_surface) {
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seat_focus_surface(seat, view->surface);
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}
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} else {
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if (view == focused_view) {
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_view_set_activated(view, false);
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view->server->focused_view = NULL;
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}
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if (view->surface == focused_surface) {
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seat_focus_surface(seat, NULL);
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}
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}
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if (last) {
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_view_set_activated(last, false);
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}
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_view_set_activated(view, true);
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view->server->focused_view = view;
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}
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void
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@ -377,18 +404,7 @@ _minimize(struct view *view, bool minimized)
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view->minimized = minimized;
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if (minimized) {
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view->impl->unmap(view, /* client_request */ false);
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_view_set_activated(view, false);
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if (view == view->server->focused_view) {
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/*
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* Prevents clearing the active view when
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* we don't actually have keyboard focus.
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*
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* This may happen when using a custom mouse
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* focus configuration or by using the foreign
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* toplevel protocol via some panel.
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*/
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view->server->focused_view = NULL;
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}
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view_set_focused(view, false);
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} else {
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view->impl->map(view);
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}
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