ssd: do not draw background for individual buttons

This commit is contained in:
Tobias Bengfort 2024-08-17 14:46:35 +02:00
parent 6a1ecd6b7d
commit 7125a312aa
3 changed files with 46 additions and 81 deletions

View file

@ -78,42 +78,6 @@ add_scene_buffer(struct wl_list *list, enum ssd_part_type type,
return part;
}
struct ssd_part *
add_scene_button_corner(struct wl_list *part_list, enum ssd_part_type type,
enum ssd_part_type corner_type, struct wlr_scene_tree *parent,
struct wlr_buffer *corner_buffer, struct wlr_buffer *icon_buffer,
struct wlr_buffer *hover_buffer, int x, struct view *view)
{
int offset_x;
float invisible[4] = { 0, 0, 0, 0 };
if (corner_type == LAB_SSD_PART_CORNER_TOP_LEFT) {
offset_x = rc.theme->border_width;
} else if (corner_type == LAB_SSD_PART_CORNER_TOP_RIGHT) {
offset_x = 0;
} else {
assert(false && "invalid corner button type");
wlr_log(WLR_ERROR, "invalid corner button type");
abort();
}
struct ssd_part *button_root = add_scene_part(part_list, corner_type);
parent = wlr_scene_tree_create(parent);
button_root->node = &parent->node;
wlr_scene_node_set_position(button_root->node, x, 0);
/*
* Background, x and y adjusted for border_width which is
* already included in rendered theme.c / corner_buffer
*/
add_scene_buffer(part_list, corner_type, parent, corner_buffer,
-offset_x, -rc.theme->border_width);
/* Finally just put a usual theme button on top, using an invisible hitbox */
add_scene_button(part_list, type, parent, invisible, icon_buffer, hover_buffer, 0, view);
return button_root;
}
static struct wlr_box
get_scale_box(struct wlr_buffer *buffer, double container_width,
double container_height)
@ -142,19 +106,19 @@ get_scale_box(struct wlr_buffer *buffer, double container_width,
struct ssd_part *
add_scene_button(struct wl_list *part_list, enum ssd_part_type type,
struct wlr_scene_tree *parent, float *bg_color,
struct wlr_buffer *icon_buffer, struct wlr_buffer *hover_buffer,
int x, struct view *view)
struct wlr_scene_tree *parent, struct wlr_buffer *icon_buffer,
struct wlr_buffer *hover_buffer, int x, struct view *view)
{
struct ssd_part *button_root = add_scene_part(part_list, type);
parent = wlr_scene_tree_create(parent);
button_root->node = &parent->node;
wlr_scene_node_set_position(button_root->node, x, 0);
/* Background */
struct ssd_part *bg_rect = add_scene_rect(part_list, type, parent,
/* Hitbox */
float invisible[4] = { 0, 0, 0, 0 };
add_scene_rect(part_list, type, parent,
rc.theme->window_button_width, rc.theme->title_height, 0, 0,
bg_color);
invisible);
/* Icon */
struct wlr_scene_tree *icon_tree = wlr_scene_tree_create(parent);
@ -186,7 +150,6 @@ add_scene_button(struct wl_list *part_list, enum ssd_part_type type,
button->view = view;
button->normal = icon_part->node;
button->hover = hover_part->node;
button->background = bg_rect->node;
button->toggled = NULL;
button->toggled_hover = NULL;
button->icon_tree = icon_tree;