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	layers: put popups in separate node-tree
This allows popups to be rendered above views and other layers. Without this, the popups of a layer-shell application in the bottom layer would render below views, which does not seem right. For example, consider the case of a panel with right-click popups.
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					 3 changed files with 36 additions and 7 deletions
				
			
		
							
								
								
									
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								src/output.c
									
										
									
									
									
								
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			@ -111,6 +111,10 @@ new_output_notify(struct wl_listener *listener, void *data)
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	output->frame.notify = output_frame_notify;
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	wl_signal_add(&wlr_output->events.frame, &output->frame);
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	/*
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	 * Create layer-trees (background, bottom, top and overlay) and
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	 * a layer-popup-tree.
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	 */
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	int nr_layers = sizeof(output->layers) / sizeof(output->layers[0]);
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	for (int i = 0; i < nr_layers; i++) {
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		wl_list_init(&output->layers[i]);
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			@ -118,10 +122,23 @@ new_output_notify(struct wl_listener *listener, void *data)
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			wlr_scene_tree_create(&server->scene->node);
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		output->layer_tree[i]->node.data = output->wlr_output;
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	}
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	output->layer_popup_tree = wlr_scene_tree_create(&server->scene->node);
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	/*
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	 * Set the z-positions to achieve the following order (from top to
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	 * bottom):
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	 *	- layer-shell popups
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	 *	- overlay layer
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	 *	- top layer
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	 *	- views
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	 *	- bottom layer
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	 *	- background layer
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	 */
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	wlr_scene_node_lower_to_bottom(&output->layer_tree[1]->node);
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	wlr_scene_node_lower_to_bottom(&output->layer_tree[0]->node);
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	wlr_scene_node_raise_to_top(&output->layer_tree[2]->node);
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	wlr_scene_node_raise_to_top(&output->layer_tree[3]->node);
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	wlr_scene_node_raise_to_top(&output->layer_popup_tree->node);
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	if (rc.adaptive_sync) {
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		wlr_log(WLR_INFO, "enable adaptive sync on %s",
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