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layers: put popups in separate node-tree
This allows popups to be rendered above views and other layers. Without this, the popups of a layer-shell application in the bottom layer would render below views, which does not seem right. For example, consider the case of a panel with right-click popups.
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parent
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commit
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3 changed files with 36 additions and 7 deletions
17
src/output.c
17
src/output.c
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@ -111,6 +111,10 @@ new_output_notify(struct wl_listener *listener, void *data)
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output->frame.notify = output_frame_notify;
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wl_signal_add(&wlr_output->events.frame, &output->frame);
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/*
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* Create layer-trees (background, bottom, top and overlay) and
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* a layer-popup-tree.
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*/
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int nr_layers = sizeof(output->layers) / sizeof(output->layers[0]);
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for (int i = 0; i < nr_layers; i++) {
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wl_list_init(&output->layers[i]);
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@ -118,10 +122,23 @@ new_output_notify(struct wl_listener *listener, void *data)
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wlr_scene_tree_create(&server->scene->node);
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output->layer_tree[i]->node.data = output->wlr_output;
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}
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output->layer_popup_tree = wlr_scene_tree_create(&server->scene->node);
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/*
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* Set the z-positions to achieve the following order (from top to
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* bottom):
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* - layer-shell popups
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* - overlay layer
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* - top layer
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* - views
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* - bottom layer
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* - background layer
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*/
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wlr_scene_node_lower_to_bottom(&output->layer_tree[1]->node);
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wlr_scene_node_lower_to_bottom(&output->layer_tree[0]->node);
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wlr_scene_node_raise_to_top(&output->layer_tree[2]->node);
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wlr_scene_node_raise_to_top(&output->layer_tree[3]->node);
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wlr_scene_node_raise_to_top(&output->layer_popup_tree->node);
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if (rc.adaptive_sync) {
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wlr_log(WLR_INFO, "enable adaptive sync on %s",
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