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layer: improve keyboard-interactivity
- Process layer-shell keyboard interactivity in the map and commit handlers only, rather than in layers_arrange(). This allows handling of the layer-surface that emitted the event rather than iterating over all surfaces in the output layer-tree, and therefore avoids having to guess which surface should have keyboard preference (and it might not be the last one added to the list which was the assumption previously). - Prevent seat_focus_surface() from setting keyboard focus if a layer-shell surface with exclusive keyboard-interactivity has the focus. - Set cursor_context type for layer-surfaces without node-descriptors in order to set keyboard focus correctly in cursor_button_press(). Tested satisfactorily with xfce4-panel and gtk-layer-demo. Fixes #725 and #704
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3 changed files with 72 additions and 35 deletions
86
src/layers.c
86
src/layers.c
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@ -75,38 +75,6 @@ layers_arrange(struct output *output)
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}
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output->usable_area = usable_area;
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/* Find topmost keyboard interactive layer, if such a layer exists */
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uint32_t layers_above_views[] = {
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ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY,
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ZWLR_LAYER_SHELL_V1_LAYER_TOP,
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};
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size_t nlayers = sizeof(layers_above_views) / sizeof(layers_above_views[0]);
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struct lab_layer_surface *topmost = NULL;
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struct wlr_scene_node *node;
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for (size_t i = 0; i < nlayers; ++i) {
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struct wlr_scene_tree *tree = output->layer_tree[layers_above_views[i]];
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/* Iterate in reverse to give most recent node preference */
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wl_list_for_each_reverse(node, &tree->children, link) {
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struct lab_layer_surface *surface = node_layer_surface_from_node(node);
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struct wlr_scene_layer_surface_v1 *scene = surface->scene_layer_surface;
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if (scene->layer_surface->current.keyboard_interactive) {
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topmost = surface;
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break;
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}
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}
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if (topmost) {
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break;
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}
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}
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struct seat *seat = &output->server->seat;
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if (topmost) {
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seat_set_focus_layer(seat,
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topmost->scene_layer_surface->layer_surface);
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} else if (seat->focused_layer &&
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!seat->focused_layer->current.keyboard_interactive) {
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seat_set_focus_layer(seat, NULL);
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}
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}
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static void
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@ -118,6 +86,48 @@ handle_output_destroy(struct wl_listener *listener, void *data)
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wlr_layer_surface_v1_destroy(layer->scene_layer_surface->layer_surface);
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}
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static void
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process_keyboard_interactivity(struct lab_layer_surface *layer)
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{
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struct wlr_layer_surface_v1 *layer_surface = layer->scene_layer_surface->layer_surface;
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struct seat *seat = &layer->server->seat;
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if (layer_surface->current.keyboard_interactive
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&& layer_surface->current.layer >= ZWLR_LAYER_SHELL_V1_LAYER_TOP) {
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/*
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* Give keyboard focus to surface if
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* - keyboard-interactivity is 'exclusive' or 'on-demand'; and
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* - surface is in top/overlay layers; and
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* - currently focused layer has a lower precedence
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*
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* In other words, when dealing with two surfaces with
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* exclusive/on-demand keyboard-interactivity (firstly the
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* currently focused 'focused_layer' and secondly the
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* 'layer_surface' for which we're just responding to a
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* map/commit event), the following logic applies:
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*
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* | focused_layer | layer_surface | who gets keyboard focus |
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* |---------------|---------------|-------------------------|
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* | overlay | top | focused_layer |
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* | overlay | overlay | layer_surface |
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* | top | top | layer_surface |
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* | top | overlay | layer_surface |
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*/
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if (!seat->focused_layer || seat->focused_layer->current.layer
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<= layer_surface->current.layer) {
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seat_set_focus_layer(seat, layer_surface);
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}
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} else if (seat->focused_layer
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&& !seat->focused_layer->current.keyboard_interactive) {
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/*
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* Clear focus if keyboard-interactivity has been set to
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* ZWLR_LAYER_SURFACE_V1_KEYBOARD_INTERACTIVITY_NONE
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*/
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seat_set_focus_layer(seat, NULL);
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}
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}
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static void
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handle_surface_commit(struct wl_listener *listener, void *data)
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{
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@ -140,6 +150,10 @@ handle_surface_commit(struct wl_listener *listener, void *data)
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wlr_scene_node_reparent(&layer->scene_layer_surface->tree->node,
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output->layer_tree[layer_surface->current.layer]);
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}
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/* Process keyboard-interactivity change */
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if (committed & WLR_LAYER_SURFACE_V1_STATE_KEYBOARD_INTERACTIVITY) {
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process_keyboard_interactivity(layer);
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}
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if (committed || layer->mapped != layer_surface->mapped) {
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layer->mapped = layer_surface->mapped;
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@ -158,6 +172,12 @@ handle_node_destroy(struct wl_listener *listener, void *data)
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struct lab_layer_surface *layer =
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wl_container_of(listener, layer, node_destroy);
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/*
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* TODO: Determine if this layer is being used by an exclusive client.
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* If it is, try and find another layer owned by this client to pass
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* focus to.
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*/
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wl_list_remove(&layer->map.link);
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wl_list_remove(&layer->unmap.link);
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wl_list_remove(&layer->surface_commit.link);
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@ -197,6 +217,8 @@ handle_map(struct wl_listener *listener, void *data)
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* automatically based on the position of the surface and outputs in
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* the scene. See wlr_scene_surface_create() documentation.
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*/
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process_keyboard_interactivity(layer);
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}
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static void
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