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HiDPI: fix move_to_edge and snap_to_edge
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1 changed files with 12 additions and 0 deletions
12
src/view.c
12
src/view.c
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@ -333,6 +333,12 @@ view_move_to_edge(struct view *view, const char *direction)
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}
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struct border border = view_border(view);
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struct wlr_box usable = output_usable_area_in_layout_coords(output);
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if (usable.height == output->wlr_output->height && output->wlr_output->scale != 1) {
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usable.height /= output->wlr_output->scale;
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}
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if (usable.width == output->wlr_output->width && output->wlr_output->scale != 1) {
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usable.width /= output->wlr_output->scale;
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}
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int x = 0, y = 0;
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if (!strcasecmp(direction, "left")) {
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@ -399,6 +405,12 @@ view_get_edge_snap_box(struct view *view, struct output *output, enum view_edge
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{
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struct border border = view_border(view);
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struct wlr_box usable = output_usable_area_in_layout_coords(output);
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if (usable.height == output->wlr_output->height && output->wlr_output->scale != 1) {
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usable.height /= output->wlr_output->scale;
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}
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if (usable.width == output->wlr_output->width && output->wlr_output->scale != 1) {
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usable.width /= output->wlr_output->scale;
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}
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int x_offset = edge == VIEW_EDGE_RIGHT
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? (usable.width + rc.gap) / 2 : rc.gap;
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