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Move input related source files into src/input/
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d2c403b84f
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11 changed files with 13 additions and 10 deletions
147
src/input/touch.c
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147
src/input/touch.c
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// SPDX-License-Identifier: GPL-2.0-only
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#include <wayland-util.h>
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#include <wlr/types/wlr_touch.h>
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#include "idle.h"
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#include "labwc.h"
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#include "common/mem.h"
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#include "common/scene-helpers.h"
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/* Holds layout -> surface offsets to report motion events in relative coords */
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struct touch_point {
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int32_t touch_id;
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uint32_t x_offset;
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uint32_t y_offset;
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struct wl_list link; /* seat.touch_points */
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};
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static struct wlr_surface*
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touch_get_coords(struct seat *seat, struct wlr_touch *touch, double x, double y,
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double *x_offset, double *y_offset)
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{
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/* Convert coordinates: first [0, 1] => layout, then layout => surface */
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double lx, ly;
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wlr_cursor_absolute_to_layout_coords(seat->cursor, &touch->base,
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x, y, &lx, &ly);
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double sx, sy;
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struct wlr_scene_node *node =
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wlr_scene_node_at(&seat->server->scene->tree.node, lx, ly, &sx, &sy);
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*x_offset = lx - sx;
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*y_offset = ly - sy;
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/* Find the surface and return it if it accepts touch events */
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struct wlr_surface *surface = lab_wlr_surface_from_node(node);
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if (surface && !wlr_surface_accepts_touch(seat->seat, surface)) {
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surface = NULL;
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}
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return surface;
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}
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static void
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touch_motion(struct wl_listener *listener, void *data)
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{
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struct seat *seat = wl_container_of(listener, seat, touch_motion);
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struct wlr_touch_motion_event *event = data;
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idle_manager_notify_activity(seat->seat);
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/* Convert coordinates: first [0, 1] => layout, then apply offsets */
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double lx, ly;
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wlr_cursor_absolute_to_layout_coords(seat->cursor, &event->touch->base,
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event->x, event->y, &lx, &ly);
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/* Find existing touch point to determine initial offsets to subtract */
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struct touch_point *touch_point;
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wl_list_for_each(touch_point, &seat->touch_points, link) {
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if (touch_point->touch_id == event->touch_id) {
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double sx = lx - touch_point->x_offset;
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double sy = ly - touch_point->y_offset;
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wlr_seat_touch_notify_motion(seat->seat, event->time_msec,
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event->touch_id, sx, sy);
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return;
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}
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}
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}
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static void
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touch_frame(struct wl_listener *listener, void *data)
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{
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struct seat *seat = wl_container_of(listener, seat, touch_frame);
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wlr_seat_touch_notify_frame(seat->seat);
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}
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static void
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touch_down(struct wl_listener *listener, void *data)
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{
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struct seat *seat = wl_container_of(listener, seat, touch_down);
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struct wlr_touch_down_event *event = data;
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/* Compute layout => surface offset and save for this touch point */
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double x_offset, y_offset;
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struct wlr_surface *surface = touch_get_coords(seat, event->touch,
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event->x, event->y, &x_offset, &y_offset);
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struct touch_point *touch_point = znew(*touch_point);
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touch_point->touch_id = event->touch_id;
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touch_point->x_offset = x_offset;
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touch_point->y_offset = y_offset;
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wl_list_insert(&seat->touch_points, &touch_point->link);
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double lx, ly;
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wlr_cursor_absolute_to_layout_coords(seat->cursor, &event->touch->base,
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event->x, event->y, &lx, &ly);
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/* Apply offsets to get surface coords before reporting event */
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double sx = lx - x_offset;
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double sy = ly - y_offset;
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if (surface) {
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wlr_seat_touch_notify_down(seat->seat, surface,
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event->time_msec, event->touch_id, sx, sy);
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}
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}
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static void
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touch_up(struct wl_listener *listener, void *data)
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{
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struct seat *seat = wl_container_of(listener, seat, touch_up);
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struct wlr_touch_up_event *event = data;
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/* Remove the touch point from the seat */
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struct touch_point *touch_point, *tmp;
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wl_list_for_each_safe(touch_point, tmp, &seat->touch_points, link) {
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if (touch_point->touch_id == event->touch_id) {
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wl_list_remove(&touch_point->link);
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zfree(touch_point);
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break;
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}
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}
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wlr_seat_touch_notify_up(seat->seat, event->time_msec, event->touch_id);
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}
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void
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touch_init(struct seat *seat)
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{
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seat->touch_down.notify = touch_down;
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wl_signal_add(&seat->cursor->events.touch_down, &seat->touch_down);
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seat->touch_up.notify = touch_up;
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wl_signal_add(&seat->cursor->events.touch_up, &seat->touch_up);
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seat->touch_motion.notify = touch_motion;
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wl_signal_add(&seat->cursor->events.touch_motion, &seat->touch_motion);
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seat->touch_frame.notify = touch_frame;
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wl_signal_add(&seat->cursor->events.touch_frame, &seat->touch_frame);
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}
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void
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touch_finish(struct seat *seat)
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{
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wl_list_remove(&seat->touch_down.link);
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wl_list_remove(&seat->touch_up.link);
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wl_list_remove(&seat->touch_motion.link);
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wl_list_remove(&seat->touch_frame.link);
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}
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