Rename <snapping><dragResistance> to <resistance><unSnapThreshold>

As we already have <resistance><{screen,window}EdgeStrength>,
<resistance> will be a better place for this setting.
This commit is contained in:
tokyo4j 2024-08-08 09:19:52 +09:00 committed by Hiroaki Yamamoto
parent dc387f7765
commit 670cc0f511
7 changed files with 16 additions and 16 deletions

View file

@ -38,7 +38,7 @@ interactive_move_tiled_view_to(struct server *server, struct view *view,
{
assert(!view_is_floating(view));
int resistance = rc.snap_drag_resistance;
int threshold = rc.unsnap_threshold;
if (server->input_mode == LAB_INPUT_STATE_MOVE) {
/* When called from cursor motion handler */
@ -46,12 +46,12 @@ interactive_move_tiled_view_to(struct server *server, struct view *view,
double dx = server->seat.cursor->x - server->grab_x;
double dy = server->seat.cursor->y - server->grab_y;
if (dx * dx + dy * dy < resistance * resistance) {
if (dx * dx + dy * dy < threshold * threshold) {
return false;
}
} else {
/* When called from interactive_begin() */
if (resistance > 0) {
if (threshold > 0) {
return false;
}
}
@ -118,7 +118,7 @@ interactive_begin(struct view *view, enum input_mode mode, uint32_t edges)
}
/*
* If <snapping><dragResistance> is non-zero, the
* If <resistance><unSnapThreshold> is non-zero, the
* tiled/maximized view is un-tiled later in cursor
* motion handler.
*/