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Don't open menu or start window switching while other server interaction
This should make the transition of the server state more predictable and prevent potential bugs.
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parent
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commit
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2 changed files with 8 additions and 0 deletions
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@ -800,6 +800,10 @@ shift_is_pressed(struct server *server)
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static void
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static void
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start_window_cycling(struct server *server, enum lab_cycle_dir direction)
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start_window_cycling(struct server *server, enum lab_cycle_dir direction)
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{
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{
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if (server->input_mode != LAB_INPUT_STATE_PASSTHROUGH) {
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return;
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}
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/* Remember direction so it can be followed by subsequent key presses */
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/* Remember direction so it can be followed by subsequent key presses */
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server->osd_state.initial_direction = direction;
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server->osd_state.initial_direction = direction;
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server->osd_state.initial_keybind_contained_shift =
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server->osd_state.initial_keybind_contained_shift =
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@ -1322,6 +1322,10 @@ menu_close(struct menu *menu)
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void
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void
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menu_open_root(struct menu *menu, int x, int y)
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menu_open_root(struct menu *menu, int x, int y)
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{
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{
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if (menu->server->input_mode != LAB_INPUT_STATE_PASSTHROUGH) {
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return;
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}
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assert(menu);
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assert(menu);
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if (menu->server->menu_current) {
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if (menu->server->menu_current) {
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menu_close(menu->server->menu_current);
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menu_close(menu->server->menu_current);
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