mirror of
				https://github.com/labwc/labwc.git
				synced 2025-11-03 09:01:51 -05:00 
			
		
		
		
	layers.c: set output->usable_area
This commit is contained in:
		
							parent
							
								
									044388a5cd
								
							
						
					
					
						commit
						6488b933fa
					
				
					 1 changed files with 2 additions and 10 deletions
				
			
		
							
								
								
									
										12
									
								
								src/layers.c
									
										
									
									
									
								
							
							
						
						
									
										12
									
								
								src/layers.c
									
										
									
									
									
								
							| 
						 | 
				
			
			@ -39,16 +39,7 @@ arrange_layers(struct output *output)
 | 
			
		|||
		}
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	for (int i = 0; i < 4; i++) {
 | 
			
		||||
		struct wlr_scene_node *node = &output->layer_tree[i]->node;
 | 
			
		||||
		wlr_scene_node_set_position(node,
 | 
			
		||||
			scene_output->x + usable_area.x,
 | 
			
		||||
			scene_output->y + usable_area.y);
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
	/* TODO: workout how we set this */
 | 
			
		||||
//	memcpy(&output->usable_area, &usable_area, sizeof(struct wlr_box));
 | 
			
		||||
	memcpy(&output->usable_area, &usable_area, sizeof(struct wlr_box));
 | 
			
		||||
 | 
			
		||||
	/* Find topmost keyboard interactive layer, if such a layer exists */
 | 
			
		||||
	uint32_t layers_above_shell[] = {
 | 
			
		||||
| 
						 | 
				
			
			@ -77,6 +68,7 @@ arrange_layers(struct output *output)
 | 
			
		|||
			!seat->focused_layer->current.keyboard_interactive) {
 | 
			
		||||
		seat_set_focus_layer(seat, NULL);
 | 
			
		||||
	}
 | 
			
		||||
	/* FIXME: should we call a desktop_arrange_all_views() here? */
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static void
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
		Loading…
	
	Add table
		Add a link
		
	
		Reference in a new issue