Add scaled_font_buffer implementation

This commit is contained in:
Consolatis 2022-06-13 21:33:32 +02:00 committed by Johan Malm
parent c3f07aacf0
commit 5d79911244
3 changed files with 148 additions and 0 deletions

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@ -0,0 +1,49 @@
/* SPDX-License-Identifier: GPL-2.0-only */
#ifndef __LAB_COMMON_SCALED_FONT_BUFFER_H
#define __LAB_COMMON_SCALED_FONT_BUFFER_H
struct font;
struct wlr_scene_tree;
struct wlr_scene_buffer;
struct scaled_scene_buffere;
struct scaled_font_buffer {
struct wlr_scene_buffer *scene_buffer;
int width; /* unscaled, read only */
int height; /* unscaled, read only */
/* Private */
char *text;
int max_width;
float color[4];
struct font font;
struct scaled_scene_buffer *scaled_buffer;
};
/**
* Create an auto scaling font buffer, providing a wlr_scene_buffer node for
* display. It gets destroyed automatically when the backing scaled_scene_buffer
* is being destoyed which in turn happens automatically when the backing
* wlr_scene_buffer (or one of its parents) is being destroyed.
*
* To actually show some text, scaled_font_buffer_update() has to be called.
*
*/
struct scaled_font_buffer *scaled_font_buffer_create(struct wlr_scene_tree *parent);
/**
* Update an existing auto scaling font buffer.
*
* No steps are taken to detect if its actually required to render a new buffer.
* This should be done by the caller to prevent useless recreation of the same
* buffer in case nothing actually changed.
*
* Some basic checks could be something like
* - truncated = buffer->width == max_width
* - text_changed = strcmp(old_text, new_text)
* - font and color the same
*/
void scaled_font_buffer_update(struct scaled_font_buffer *self, const char *text,
int max_width, struct font *font, float *color);
#endif /* __LAB_COMMON_SCALED_FONT_BUFFER_H */

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@ -4,6 +4,7 @@ labwc_sources += files(
'font.c',
'grab-file.c',
'nodename.c',
'scaled_font_buffer.c',
'scaled_scene_buffer.c',
'scene-helpers.c',
'spawn.c',

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@ -0,0 +1,98 @@
// SPDX-License-Identifier: GPL-2.0-only
#define _POSIX_C_SOURCE 200809L
#include <assert.h>
#include <stdlib.h>
#include <string.h>
#include <wayland-server-core.h>
#include <wlr/util/log.h>
#include "buffer.h"
#include "common/font.h"
#include "common/scaled_scene_buffer.h"
#include "common/scaled_font_buffer.h"
#include "common/zfree.h"
static struct lab_data_buffer *
_create_buffer(struct scaled_scene_buffer *scaled_buffer, double scale)
{
struct lab_data_buffer *buffer;
struct scaled_font_buffer *self = scaled_buffer->data;
/* Buffer gets free'd automatically along the backing wlr_buffer */
font_buffer_create(&buffer, self->max_width, self->text,
&self->font, self->color, scale);
self->width = buffer ? buffer->unscaled_width : 0;
self->height = buffer ? buffer->unscaled_height : 0;
return buffer;
}
static void
_destroy(struct scaled_scene_buffer *scaled_buffer)
{
struct scaled_font_buffer *self = scaled_buffer->data;
if (self->text) {
zfree(self->text);
}
if (self->font.name) {
zfree(self->font.name);
}
zfree(scaled_buffer->data);
}
static const struct scaled_scene_buffer_impl impl = {
.create_buffer = _create_buffer,
.destroy = _destroy
};
/* Public API */
struct scaled_font_buffer *
scaled_font_buffer_create(struct wlr_scene_tree *parent)
{
assert(parent);
struct scaled_font_buffer *self = calloc(1, sizeof(*self));
if (!self) {
return NULL;
}
struct scaled_scene_buffer *scaled_buffer
= scaled_scene_buffer_create(parent, &impl);
if (!scaled_buffer) {
free(self);
return NULL;
}
scaled_buffer->data = self;
self->scaled_buffer = scaled_buffer;
self->scene_buffer = scaled_buffer->scene_buffer;
return self;
}
void
scaled_font_buffer_update(struct scaled_font_buffer *self,
const char *text, int max_width, struct font *font, float *color)
{
assert(self);
assert(text);
assert(font);
assert(color);
/* Clean up old internal state */
if (self->text) {
zfree(self->text);
}
if (self->font.name) {
zfree(self->font.name);
}
/* Update internal state */
self->text = strdup(text);
self->max_width = max_width;
if (font->name) {
self->font.name = strdup(font->name);
}
self->font.size = font->size;
memcpy(self->color, color, sizeof(self->color));
/* Invalidate cache and force a new render */
scaled_scene_buffer_invalidate_cache(self->scaled_buffer);
}