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Add scaled_font_buffer implementation
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include/common/scaled_font_buffer.h
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49
include/common/scaled_font_buffer.h
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/* SPDX-License-Identifier: GPL-2.0-only */
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#ifndef __LAB_COMMON_SCALED_FONT_BUFFER_H
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#define __LAB_COMMON_SCALED_FONT_BUFFER_H
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struct font;
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struct wlr_scene_tree;
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struct wlr_scene_buffer;
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struct scaled_scene_buffere;
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struct scaled_font_buffer {
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struct wlr_scene_buffer *scene_buffer;
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int width; /* unscaled, read only */
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int height; /* unscaled, read only */
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/* Private */
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char *text;
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int max_width;
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float color[4];
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struct font font;
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struct scaled_scene_buffer *scaled_buffer;
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};
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/**
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* Create an auto scaling font buffer, providing a wlr_scene_buffer node for
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* display. It gets destroyed automatically when the backing scaled_scene_buffer
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* is being destoyed which in turn happens automatically when the backing
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* wlr_scene_buffer (or one of its parents) is being destroyed.
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*
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* To actually show some text, scaled_font_buffer_update() has to be called.
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*
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*/
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struct scaled_font_buffer *scaled_font_buffer_create(struct wlr_scene_tree *parent);
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/**
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* Update an existing auto scaling font buffer.
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*
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* No steps are taken to detect if its actually required to render a new buffer.
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* This should be done by the caller to prevent useless recreation of the same
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* buffer in case nothing actually changed.
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*
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* Some basic checks could be something like
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* - truncated = buffer->width == max_width
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* - text_changed = strcmp(old_text, new_text)
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* - font and color the same
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*/
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void scaled_font_buffer_update(struct scaled_font_buffer *self, const char *text,
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int max_width, struct font *font, float *color);
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#endif /* __LAB_COMMON_SCALED_FONT_BUFFER_H */
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