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overlay: add snap-to-edge overlay (PR #1652)
...and unify region overlay and snap-to-edge overlay into overlay.c. Snap-to-edge overlay is delayed for 500ms to prevent flickering when the view is dragged from an output to another (demo in discussion labwc#1613). This also fixes a bug that region overlay is not shown when a modifier key is re-pressed.
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67669dcf1e
commit
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16 changed files with 361 additions and 152 deletions
231
src/overlay.c
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231
src/overlay.c
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// SPDX-License-Identifier: GPL-2.0-only
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#include <assert.h>
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#include <wlr/render/pixman.h>
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#include "labwc.h"
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#include "overlay.h"
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#include "view.h"
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static void
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create_overlay(struct seat *seat)
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{
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assert(!seat->overlay.tree);
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struct server *server = seat->server;
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struct wlr_scene_tree *parent = wlr_scene_tree_create(&server->scene->tree);
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seat->overlay.tree = parent;
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wlr_scene_node_set_enabled(&parent->node, false);
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if (!wlr_renderer_is_pixman(server->renderer)) {
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/* Hardware assisted rendering: Half transparent overlay */
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float color[4] = { 0.25, 0.25, 0.35, 0.5 };
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seat->overlay.rect = wlr_scene_rect_create(parent, 0, 0, color);
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} else {
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/* Software rendering: Outlines */
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int line_width = server->theme->osd_border_width;
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float *colors[3] = {
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server->theme->osd_bg_color,
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server->theme->osd_label_text_color,
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server->theme->osd_bg_color
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};
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seat->overlay.pixman_rect = multi_rect_create(parent, colors, line_width);
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}
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}
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static void
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show_overlay(struct seat *seat, struct wlr_box *box)
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{
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struct server *server = seat->server;
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struct view *view = server->grabbed_view;
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assert(view);
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if (!seat->overlay.tree) {
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create_overlay(seat);
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}
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struct wlr_scene_node *node = &seat->overlay.tree->node;
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if (!wlr_renderer_is_pixman(server->renderer)) {
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/* Hardware assisted rendering: Half transparent overlay */
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wlr_scene_rect_set_size(seat->overlay.rect,
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box->width, box->height);
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} else {
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/* Software rendering: Outlines */
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multi_rect_set_size(seat->overlay.pixman_rect,
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box->width, box->height);
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}
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if (node->parent != view->scene_tree->node.parent) {
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wlr_scene_node_reparent(node, view->scene_tree->node.parent);
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wlr_scene_node_place_below(node, &view->scene_tree->node);
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}
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wlr_scene_node_set_position(node, box->x, box->y);
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wlr_scene_node_set_enabled(node, true);
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if (seat->overlay.timer) {
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wl_event_source_timer_update(seat->overlay.timer, 0);
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}
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}
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static void
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show_region_overlay(struct seat *seat, struct region *region)
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{
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if (region == seat->overlay.active.region) {
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return;
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}
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seat->overlay.active.region = region;
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seat->overlay.active.edge = VIEW_EDGE_INVALID;
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seat->overlay.active.output = NULL;
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show_overlay(seat, ®ion->geo);
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}
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/* TODO: share logic with view_get_edge_snap_box() */
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static struct wlr_box get_edge_snap_box(enum view_edge edge, struct output *output)
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{
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struct wlr_box box = output_usable_area_in_layout_coords(output);
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switch (edge) {
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case VIEW_EDGE_RIGHT:
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box.x += box.width / 2;
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/* fallthrough */
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case VIEW_EDGE_LEFT:
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box.width /= 2;
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break;
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case VIEW_EDGE_DOWN:
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box.y += box.height / 2;
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/* fallthrough */
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case VIEW_EDGE_UP:
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box.height /= 2;
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break;
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case VIEW_EDGE_CENTER:
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/* <topMaximize> */
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break;
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default:
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/* not reached */
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assert(false);
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}
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return box;
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}
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static int
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handle_edge_overlay_timeout(void *data)
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{
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struct seat *seat = data;
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assert(seat->overlay.active.edge != VIEW_EDGE_INVALID
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&& seat->overlay.active.output);
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struct wlr_box box = get_edge_snap_box(seat->overlay.active.edge,
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seat->overlay.active.output);
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show_overlay(seat, &box);
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return 0;
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}
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static enum wlr_direction
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get_wlr_direction(enum view_edge edge)
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{
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switch (edge) {
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case VIEW_EDGE_LEFT:
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return WLR_DIRECTION_LEFT;
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case VIEW_EDGE_RIGHT:
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return WLR_DIRECTION_RIGHT;
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case VIEW_EDGE_UP:
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case VIEW_EDGE_CENTER:
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return WLR_DIRECTION_UP;
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case VIEW_EDGE_DOWN:
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return WLR_DIRECTION_DOWN;
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default:
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/* not reached */
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assert(false);
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return 0;
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}
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}
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static bool
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edge_has_adjacent_output_from_cursor(struct seat *seat, struct output *output,
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enum view_edge edge)
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{
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return wlr_output_layout_adjacent_output(
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seat->server->output_layout, get_wlr_direction(edge),
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output->wlr_output, seat->cursor->x, seat->cursor->y);
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}
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static void
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show_edge_overlay(struct seat *seat, enum view_edge edge,
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struct output *output)
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{
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if (!rc.snap_preview_enabled) {
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return;
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}
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if (seat->overlay.active.edge == edge
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&& seat->overlay.active.output == output) {
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return;
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}
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seat->overlay.active.region = NULL;
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seat->overlay.active.edge = edge;
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seat->overlay.active.output = output;
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int delay;
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if (edge_has_adjacent_output_from_cursor(seat, output, edge)) {
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delay = rc.snap_preview_delay_inner;
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} else {
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delay = rc.snap_preview_delay_outer;
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}
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if (delay > 0) {
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if (!seat->overlay.timer) {
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seat->overlay.timer = wl_event_loop_add_timer(
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seat->server->wl_event_loop,
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handle_edge_overlay_timeout, seat);
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}
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/* Show overlay <snapping><preview><delay>ms later */
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wl_event_source_timer_update(seat->overlay.timer, delay);
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} else {
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/* Show overlay now */
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struct wlr_box box = get_edge_snap_box(seat->overlay.active.edge,
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seat->overlay.active.output);
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show_overlay(seat, &box);
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}
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}
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void
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overlay_update(struct seat *seat)
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{
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struct server *server = seat->server;
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/* Region-snapping overlay */
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if (regions_should_snap(server)) {
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struct region *region = regions_from_cursor(server);
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if (region) {
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show_region_overlay(seat, region);
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return;
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}
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}
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/* Edge-snapping overlay */
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struct output *output;
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enum view_edge edge = edge_from_cursor(seat, &output);
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if (edge != VIEW_EDGE_INVALID) {
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show_edge_overlay(seat, edge, output);
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return;
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}
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overlay_hide(seat);
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}
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void
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overlay_hide(struct seat *seat)
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{
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seat->overlay.active.region = NULL;
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seat->overlay.active.edge = VIEW_EDGE_INVALID;
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seat->overlay.active.output = NULL;
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if (seat->overlay.timer) {
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wl_event_source_timer_update(seat->overlay.timer, 0);
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}
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if (!seat->overlay.tree) {
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return;
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}
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struct server *server = seat->server;
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struct wlr_scene_node *node = &seat->overlay.tree->node;
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wlr_scene_node_set_enabled(node, false);
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if (node->parent != &server->scene->tree) {
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wlr_scene_node_reparent(node, &server->scene->tree);
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}
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}
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