overlay: add snap-to-edge overlay (PR #1652)

...and unify region overlay and snap-to-edge overlay into overlay.c.

Snap-to-edge overlay is delayed for 500ms to prevent flickering when
the view is dragged from an output to another (demo in discussion labwc#1613).

This also fixes a bug that region overlay is not shown when a modifier
key is re-pressed.
This commit is contained in:
Hiroaki Yamamoto 2024-04-05 11:35:31 +09:00 committed by GitHub
parent 67669dcf1e
commit 5cc0757390
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16 changed files with 361 additions and 152 deletions

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@ -25,14 +25,6 @@ struct region {
} center;
};
struct region_overlay {
struct wlr_scene_tree *tree;
union {
struct wlr_scene_rect *overlay;
struct multi_rect *pixman_overlay;
};
};
/* Returns true if we should show the region overlay or snap to region */
bool regions_should_snap(struct server *server);
@ -73,7 +65,4 @@ void regions_destroy(struct seat *seat, struct wl_list *regions);
struct region *regions_from_cursor(struct server *server);
struct region *regions_from_name(const char *region_name, struct output *output);
void regions_show_overlay(struct view *view, struct seat *seat, struct region *region);
void regions_hide_overlay(struct seat *seat);
#endif /* LABWC_REGIONS_H */