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overlay: add snap-to-edge overlay (PR #1652)
...and unify region overlay and snap-to-edge overlay into overlay.c. Snap-to-edge overlay is delayed for 500ms to prevent flickering when the view is dragged from an output to another (demo in discussion labwc#1613). This also fixes a bug that region overlay is not shown when a modifier key is re-pressed.
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16 changed files with 361 additions and 152 deletions
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@ -47,6 +47,7 @@
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#include "config/rcxml.h"
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#include "input/cursor.h"
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#include "input/ime.h"
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#include "overlay.h"
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#include "regions.h"
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#include "session-lock.h"
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#if HAVE_NLS
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@ -159,9 +160,7 @@ struct seat {
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struct wlr_scene_tree *icons;
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} drag;
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/* Private use by regions.c */
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struct region *region_active;
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struct region_overlay region_overlay;
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struct overlay overlay;
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/* Used to prevent region snapping when starting a move with A-Left */
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bool region_prevent_snap;
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@ -479,6 +478,8 @@ void seat_output_layout_changed(struct seat *seat);
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void interactive_begin(struct view *view, enum input_mode mode, uint32_t edges);
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void interactive_finish(struct view *view);
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void interactive_cancel(struct view *view);
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/* Possibly returns VIEW_EDGE_CENTER if <topMaximize> is yes */
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enum view_edge edge_from_cursor(struct seat *seat, struct output **dest_output);
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void output_init(struct server *server);
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void output_manager_init(struct server *server);
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