mirror of
https://github.com/labwc/labwc.git
synced 2026-03-10 05:33:47 -04:00
overlay: add snap-to-edge overlay (PR #1652)
...and unify region overlay and snap-to-edge overlay into overlay.c. Snap-to-edge overlay is delayed for 500ms to prevent flickering when the view is dragged from an output to another (demo in discussion labwc#1613). This also fixes a bug that region overlay is not shown when a modifier key is re-pressed.
This commit is contained in:
parent
67669dcf1e
commit
5cc0757390
16 changed files with 361 additions and 152 deletions
|
|
@ -125,6 +125,9 @@ struct rcxml {
|
|||
|
||||
/* window snapping */
|
||||
int snap_edge_range;
|
||||
bool snap_preview_enabled;
|
||||
int snap_preview_delay_inner;
|
||||
int snap_preview_delay_outer;
|
||||
bool snap_top_maximize;
|
||||
enum tiling_events_mode snap_tiling_events_mode;
|
||||
|
||||
|
|
|
|||
|
|
@ -47,6 +47,7 @@
|
|||
#include "config/rcxml.h"
|
||||
#include "input/cursor.h"
|
||||
#include "input/ime.h"
|
||||
#include "overlay.h"
|
||||
#include "regions.h"
|
||||
#include "session-lock.h"
|
||||
#if HAVE_NLS
|
||||
|
|
@ -159,9 +160,7 @@ struct seat {
|
|||
struct wlr_scene_tree *icons;
|
||||
} drag;
|
||||
|
||||
/* Private use by regions.c */
|
||||
struct region *region_active;
|
||||
struct region_overlay region_overlay;
|
||||
struct overlay overlay;
|
||||
/* Used to prevent region snapping when starting a move with A-Left */
|
||||
bool region_prevent_snap;
|
||||
|
||||
|
|
@ -479,6 +478,8 @@ void seat_output_layout_changed(struct seat *seat);
|
|||
void interactive_begin(struct view *view, enum input_mode mode, uint32_t edges);
|
||||
void interactive_finish(struct view *view);
|
||||
void interactive_cancel(struct view *view);
|
||||
/* Possibly returns VIEW_EDGE_CENTER if <topMaximize> is yes */
|
||||
enum view_edge edge_from_cursor(struct seat *seat, struct output **dest_output);
|
||||
|
||||
void output_init(struct server *server);
|
||||
void output_manager_init(struct server *server);
|
||||
|
|
|
|||
36
include/overlay.h
Normal file
36
include/overlay.h
Normal file
|
|
@ -0,0 +1,36 @@
|
|||
/* SPDX-License-Identifier: GPL-2.0-only */
|
||||
#ifndef LABWC_OVERLAY_H
|
||||
#define LABWC_OVERLAY_H
|
||||
|
||||
#include <wlr/util/box.h>
|
||||
#include "common/graphic-helpers.h"
|
||||
#include "regions.h"
|
||||
#include "view.h"
|
||||
|
||||
struct overlay {
|
||||
struct wlr_scene_tree *tree;
|
||||
union {
|
||||
struct wlr_scene_rect *rect;
|
||||
struct multi_rect *pixman_rect;
|
||||
};
|
||||
|
||||
/* Represents currently shown or delayed overlay */
|
||||
struct {
|
||||
/* Region overlay */
|
||||
struct region *region;
|
||||
|
||||
/* Snap-to-edge overlay */
|
||||
enum view_edge edge;
|
||||
struct output *output;
|
||||
} active;
|
||||
|
||||
/* For delayed snap-to-edge overlay */
|
||||
struct wl_event_source *timer;
|
||||
};
|
||||
|
||||
/* Calls overlay_hide() internally if there's no overlay to show */
|
||||
void overlay_update(struct seat *seat);
|
||||
/* This function must be called when server->grabbed_view is destroyed */
|
||||
void overlay_hide(struct seat *seat);
|
||||
|
||||
#endif
|
||||
|
|
@ -25,14 +25,6 @@ struct region {
|
|||
} center;
|
||||
};
|
||||
|
||||
struct region_overlay {
|
||||
struct wlr_scene_tree *tree;
|
||||
union {
|
||||
struct wlr_scene_rect *overlay;
|
||||
struct multi_rect *pixman_overlay;
|
||||
};
|
||||
};
|
||||
|
||||
/* Returns true if we should show the region overlay or snap to region */
|
||||
bool regions_should_snap(struct server *server);
|
||||
|
||||
|
|
@ -73,7 +65,4 @@ void regions_destroy(struct seat *seat, struct wl_list *regions);
|
|||
struct region *regions_from_cursor(struct server *server);
|
||||
struct region *regions_from_name(const char *region_name, struct output *output);
|
||||
|
||||
void regions_show_overlay(struct view *view, struct seat *seat, struct region *region);
|
||||
void regions_hide_overlay(struct seat *seat);
|
||||
|
||||
#endif /* LABWC_REGIONS_H */
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue