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input: add cursor move and button emulation
Co-authored-by: Consolatis <35009135+Consolatis@users.noreply.github.com>
This commit is contained in:
parent
d2d469133f
commit
58e9724007
2 changed files with 65 additions and 15 deletions
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@ -924,7 +924,8 @@ handle_press_mousebinding(struct server *server, struct cursor_context *ctx,
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static bool close_menu;
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static void
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cursor_button_press(struct seat *seat, struct wlr_pointer_button_event *event)
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cursor_button_press(struct seat *seat, uint32_t button,
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enum wlr_button_state button_state, uint32_t time_msec)
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{
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struct server *server = seat->server;
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struct cursor_context ctx = get_cursor_context(server);
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@ -989,17 +990,18 @@ cursor_button_press(struct seat *seat, struct wlr_pointer_button_event *event)
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/* Bindings to the Frame context swallow mouse events if activated */
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bool consumed_by_frame_context =
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handle_press_mousebinding(server, &ctx, event->button, resize_edges);
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handle_press_mousebinding(server, &ctx, button, resize_edges);
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if (ctx.surface && !consumed_by_frame_context) {
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/* Notify client with pointer focus of button press */
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wlr_seat_pointer_notify_button(seat->seat, event->time_msec,
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event->button, event->state);
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wlr_seat_pointer_notify_button(seat->seat, time_msec,
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button, button_state);
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}
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}
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static void
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cursor_button_release(struct seat *seat, struct wlr_pointer_button_event *event)
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cursor_button_release(struct seat *seat, uint32_t button,
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enum wlr_button_state button_state, uint32_t time_msec)
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{
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struct server *server = seat->server;
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struct cursor_context ctx = get_cursor_context(server);
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@ -1010,7 +1012,7 @@ cursor_button_release(struct seat *seat, struct wlr_pointer_button_event *event)
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if (server->input_mode == LAB_INPUT_STATE_MENU) {
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if (close_menu) {
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menu_close_root(server);
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cursor_update_common(server, &ctx, event->time_msec,
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cursor_update_common(server, &ctx, time_msec,
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/*cursor_has_moved*/ false);
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close_menu = false;
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}
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@ -1023,8 +1025,8 @@ cursor_button_release(struct seat *seat, struct wlr_pointer_button_event *event)
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if (pressed_surface) {
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/* Ensure CSD clients see the release event */
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wlr_seat_pointer_notify_button(seat->seat, event->time_msec,
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event->button, event->state);
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wlr_seat_pointer_notify_button(seat->seat, time_msec,
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button, button_state);
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}
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return;
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}
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@ -1034,19 +1036,19 @@ cursor_button_release(struct seat *seat, struct wlr_pointer_button_event *event)
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* Button released but originally pressed over a different surface.
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* Just send the release event to the still focused surface.
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*/
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wlr_seat_pointer_notify_button(seat->seat, event->time_msec,
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event->button, event->state);
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wlr_seat_pointer_notify_button(seat->seat, time_msec,
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button, button_state);
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return;
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}
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/* Bindings to the Frame context swallow mouse events if activated */
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bool consumed_by_frame_context =
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handle_release_mousebinding(server, &ctx, event->button);
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handle_release_mousebinding(server, &ctx, button);
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if (ctx.surface && !consumed_by_frame_context) {
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/* Notify client with pointer focus of button release */
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wlr_seat_pointer_notify_button(seat->seat, event->time_msec,
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event->button, event->state);
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wlr_seat_pointer_notify_button(seat->seat, time_msec,
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button, button_state);
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}
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}
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@ -1063,10 +1065,52 @@ cursor_button(struct wl_listener *listener, void *data)
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switch (event->state) {
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case WLR_BUTTON_PRESSED:
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cursor_button_press(seat, event);
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cursor_button_press(seat, event->button, event->state, event->time_msec);
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break;
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case WLR_BUTTON_RELEASED:
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cursor_button_release(seat, event);
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cursor_button_release(seat, event->button, event->state, event->time_msec);
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break;
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}
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}
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void
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cursor_emulate_move_absolute(struct seat *seat, struct wlr_input_device *device,
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double x, double y, uint32_t time_msec)
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{
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double lx, ly;
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wlr_cursor_absolute_to_layout_coords(seat->cursor,
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device, x, y, &lx, &ly);
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double dx = lx - seat->cursor->x;
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double dy = ly - seat->cursor->y;
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if (!dx && !dy) {
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wlr_log(WLR_DEBUG, "dropping useless cursor_emulate: %.10f,%.10f", dx, dy);
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return;
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}
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wlr_relative_pointer_manager_v1_send_relative_motion(
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seat->server->relative_pointer_manager,
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seat->seat, (uint64_t)time_msec * 1000,
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dx, dy, dx, dy);
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wlr_cursor_move(seat->cursor, device, dx, dy);
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process_cursor_motion(seat->server, time_msec);
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wlr_seat_pointer_notify_frame(seat->seat);
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}
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void
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cursor_emulate_button(struct seat *seat, uint32_t button,
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enum wlr_button_state state, uint32_t time_msec)
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{
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idle_manager_notify_activity(seat->seat);
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switch (state) {
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case WLR_BUTTON_PRESSED:
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cursor_button_press(seat, button, state, time_msec);
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break;
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case WLR_BUTTON_RELEASED:
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cursor_button_release(seat, button, state, time_msec);
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break;
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}
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}
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