Use cache for title bar double beveled borders

This commit is contained in:
Jack Zeal 2026-03-27 20:57:28 -07:00
parent 2a0ff0d5b4
commit 536847cb5b
5 changed files with 143 additions and 160 deletions

View file

@ -11,6 +11,7 @@
#include "ssd-internal.h"
#include "theme.h"
#include "view.h"
#include "common/borderset.h"
@ -56,185 +57,60 @@ ssd_border_create(struct ssd *ssd)
int bevelSize = theme->border_bevel_width; // TODO: configurable
/* From Pull request 3382 */
uint8_t r = color[0] * 255;
uint8_t g = color[1] * 255;
uint8_t b = color[2] * 255;
uint8_t a = color[3] * 255;
/* highlight */
uint8_t r1 = MIN(r * 5 / 4, a);
uint8_t g1 = MIN(g * 5 / 4, a);
uint8_t b1 = MIN(b * 5 / 4, a);
/* darker outline */
uint8_t r0 = r / 2;
uint8_t g0 = g / 2;
uint8_t b0 = b / 2;
uint32_t col = ((uint32_t)a << 24) | ((uint32_t)r << 16)
| ((uint32_t)g << 8) | b;
uint32_t col0 = ((uint32_t)a << 24) | ((uint32_t)r0 << 16)
| ((uint32_t)g0 << 8) | b0;
uint32_t col1 = ((uint32_t)a << 24) | ((uint32_t)r1 << 16)
| ((uint32_t)g1 << 8) | b1;
uint32_t *left_data = znew_n(uint32_t, bw);
uint32_t *top_data = znew_n(uint32_t, bw);
uint32_t *right_data = znew_n(uint32_t, theme->border_width);
uint32_t *bottom_data = znew_n(uint32_t, theme->border_width);
for (int i = 0; i < bw; i++) {
if (i<bevelSize) {
left_data[i] = col1;
top_data[i] = col1;
right_data[i] = col1;
bottom_data[i] = col1;
} else if (i > (bw-bevelSize-1)) {
left_data[i] = col0;
top_data[i] = col0;
right_data[i] = col0;
bottom_data[i] = col0;
} else {
left_data[i] = col;
top_data[i] = col;
right_data[i] = col;
bottom_data[i] = col;
}
}
uint32_t *tl_data = znew_n(uint32_t, bw*bw);
uint32_t *tr_data = znew_n(uint32_t, bw*bw);
uint32_t *bl_data = znew_n(uint32_t, bw*bw);
uint32_t *br_data = znew_n(uint32_t, bw*bw);
// Fill with solid
for (int i=0; i<bw;i++) {
for (int j=0; j<bw;j++) {
tl_data[PIXEL(i, j)] = col;
tr_data[PIXEL(i, j)] = col;
bl_data[PIXEL(i, j)] = col;
br_data[PIXEL(i, j)] = col;
}
}
// Main Corners
for (int i=0; i < bevelSize; i++) {
// Solid bar parts
for (int j=0; j<bw; j++) {
// Top left corner: Entire "bevel size" top rows are highlighted
tl_data[PIXEL(j, i)] = col1;
// First "bevel size" top columns are highlighted
tl_data[PIXEL(i, j)] = col1;
// Bottom Right corner: Entire "bevel size" last rows are lowlight
br_data[PIXEL(j, (bw-1-i))] = col0;
// Last "bevel size" columns are lowlight
br_data[PIXEL((bw-1-i), j)] = col0;
// Bottom left corner: Entire "bevel size" last rows are lowlight
bl_data[PIXEL(j, (bw-1-i))] = col0;
// First "bevel size" columns are highlight, except for the bottom right corner
bl_data[PIXEL(i, j)] = col1;
// Top Right corner: Entire "bevel size" first rows are highlight
tr_data[PIXEL(j, i)] = col1;
// Last "bevel size" columns are lowlight, except for the top left
tr_data[PIXEL((bw-1-i), j)] = col0;
}
}
// Beveled Corner Parts
for (int i=0; i < bevelSize; i++) {
for (int j=0; j<bevelSize; j++) {
// Outer Corners
// Bottom left corner:
// First "bevel size" columns are highlight, except for the bottom right corner
bl_data[PIXEL(i, (bw - 1 - j))] = (j >= i) ? col1 : col0;
// Top Right corner:
// Last "bevel size" columns are lowlight, except for the top left
tr_data[PIXEL((bw-1-i), j)] = (j > i) ? col0 : col1;
// Inner Corners
// Top left corner: Bottom right is all dark
tl_data[PIXEL((bw-1-i), (bw - 1 - j))] = col0;
// Bottom Right corner: Top left is all light
br_data[PIXEL(i, j)] = col1;
// Top Right corner:
// Interior bottom left is dark on top, light on bottom
tr_data[PIXEL(i, (bw-1-j))] = (i > j) ? col1 : col0;
// Bottom Left corner:
// Interior top right is dark on top, light on bottom
bl_data[PIXEL((bw-1-i), j)] = (i > j) ? col0 : col1;
}
}
float r = color[0];
float g = color[1];
float b = color[2];
float a = color[3];
uint32_t colour32 = (uint32_t)(a*255) << 24 | (uint32_t)(r*255) << 16 | (uint32_t)(g*255) << 8 | (uint32_t)(b*255);
struct borderset * renderedborders = getBorders(colour32, bw, 2, bevelSize);
struct lab_data_buffer *ttexture_buffer =
buffer_create_from_data(top_data, 1,theme->border_width,
buffer_create_from_data(renderedborders->top, 1,theme->border_width,
4);
subtree->ttexture = wlr_scene_buffer_create(parent, &ttexture_buffer->base);
wlr_buffer_drop(&ttexture_buffer->base);
struct lab_data_buffer *btexture_buffer =
buffer_create_from_data(bottom_data, 1,theme->border_width,
buffer_create_from_data(renderedborders->bottom, 1,theme->border_width,
4);
subtree->btexture = wlr_scene_buffer_create(parent, &btexture_buffer->base);
wlr_buffer_drop(&btexture_buffer->base);
struct lab_data_buffer *ltexture_buffer =
buffer_create_from_data(left_data, theme->border_width, 1,
buffer_create_from_data(renderedborders->left, theme->border_width, 1,
4*theme->border_width);
subtree->ltexture = wlr_scene_buffer_create(parent, &ltexture_buffer->base);
wlr_buffer_drop(&ltexture_buffer->base);
struct lab_data_buffer *rtexture_buffer =
buffer_create_from_data(right_data, theme->border_width, 1,
buffer_create_from_data(renderedborders->right, theme->border_width, 1,
4*theme->border_width);
subtree->rtexture = wlr_scene_buffer_create(parent, &rtexture_buffer->base);
wlr_buffer_drop(&rtexture_buffer->base);
struct lab_data_buffer *tltexture_buffer =
buffer_create_from_data(tl_data, theme->border_width, theme->border_width,
buffer_create_from_data(renderedborders->tl, theme->border_width, theme->border_width,
4*theme->border_width);
subtree->tlcorner = wlr_scene_buffer_create(parent, &tltexture_buffer->base);
wlr_buffer_drop(&tltexture_buffer->base);
struct lab_data_buffer *trtexture_buffer =
buffer_create_from_data(tr_data, theme->border_width, theme->border_width,
buffer_create_from_data(renderedborders->tr, theme->border_width, theme->border_width,
4*theme->border_width);
subtree->trcorner = wlr_scene_buffer_create(parent, &trtexture_buffer->base);
wlr_buffer_drop(&trtexture_buffer->base);
struct lab_data_buffer *bltexture_buffer =
buffer_create_from_data(bl_data, theme->border_width, theme->border_width,
buffer_create_from_data(renderedborders->bl, theme->border_width, theme->border_width,
4*theme->border_width);
subtree->blcorner = wlr_scene_buffer_create(parent, &bltexture_buffer->base);
wlr_buffer_drop(&bltexture_buffer->base);
struct lab_data_buffer *brtexture_buffer =
buffer_create_from_data(br_data, theme->border_width, theme->border_width,
buffer_create_from_data(renderedborders->br, theme->border_width, theme->border_width,
4*theme->border_width);
subtree->brcorner = wlr_scene_buffer_create(parent, &brtexture_buffer->base);
wlr_buffer_drop(&brtexture_buffer->base);
} else {
subtree->left = lab_wlr_scene_rect_create(parent,