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synced 2025-11-02 09:01:47 -05:00
overlay: add theme setting snapping.preview.[region|edge].fill
This settings allows user to choose whether to draw a filled rectangle or an outlined rectangle as the preview for window snapping.
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parent
be491e0e4c
commit
50fd65416f
8 changed files with 114 additions and 36 deletions
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@ -6,52 +6,74 @@
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#include "view.h"
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static void
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create_overlay(struct seat *seat)
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create_overlay_rect(struct seat *seat, struct overlay_rect *rect, int fill)
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{
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assert(!seat->overlay.tree);
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struct server *server = seat->server;
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struct wlr_scene_tree *parent = wlr_scene_tree_create(&server->scene->tree);
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seat->overlay.tree = parent;
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wlr_scene_node_set_enabled(&parent->node, false);
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if (!wlr_renderer_is_pixman(server->renderer)) {
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/* Hardware assisted rendering: Half transparent overlay, pre-multiplied */
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rect->fill = fill;
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/* For pixman renderer, always render outlines to save CPU resource */
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if (wlr_renderer_is_pixman(server->renderer)) {
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rect->fill = false;
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}
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if (rect->fill) {
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/* Create a filled rectangle */
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float color[4] = { 0.25, 0.25, 0.35, 0.5 };
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seat->overlay.rect = wlr_scene_rect_create(parent, 0, 0, color);
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rect->scene_rect = wlr_scene_rect_create(&server->scene->tree,
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0, 0, color);
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rect->node = &rect->scene_rect->node;
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} else {
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/* Software rendering: Outlines */
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/* Create outlines */
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int line_width = server->theme->osd_border_width;
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float *colors[3] = {
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server->theme->osd_bg_color,
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server->theme->osd_label_text_color,
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server->theme->osd_bg_color
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};
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seat->overlay.pixman_rect = multi_rect_create(parent, colors, line_width);
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rect->pixman_rect = multi_rect_create(&server->scene->tree,
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colors, line_width);
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rect->node = &rect->pixman_rect->tree->node;
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}
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wlr_scene_node_set_enabled(rect->node, false);
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}
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void overlay_reconfigure(struct seat *seat)
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{
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if (seat->overlay.region_rect.node) {
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wlr_scene_node_destroy(seat->overlay.region_rect.node);
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}
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if (seat->overlay.edge_rect.node) {
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wlr_scene_node_destroy(seat->overlay.edge_rect.node);
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}
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struct theme *theme = seat->server->theme;
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create_overlay_rect(seat, &seat->overlay.region_rect,
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theme->snapping_preview_region_fill);
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create_overlay_rect(seat, &seat->overlay.edge_rect,
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theme->snapping_preview_edge_fill);
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}
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static void
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show_overlay(struct seat *seat, struct wlr_box *box)
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show_overlay(struct seat *seat, struct overlay_rect *rect, struct wlr_box *box)
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{
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struct server *server = seat->server;
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struct view *view = server->grabbed_view;
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assert(view);
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struct wlr_scene_node *node = rect->node;
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if (!seat->overlay.tree) {
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create_overlay(seat);
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if (!node) {
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overlay_reconfigure(seat);
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node = rect->node;
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assert(node);
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}
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struct wlr_scene_node *node = &seat->overlay.tree->node;
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if (!wlr_renderer_is_pixman(server->renderer)) {
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/* Hardware assisted rendering: Half transparent overlay */
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wlr_scene_rect_set_size(seat->overlay.rect,
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box->width, box->height);
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if (rect->fill) {
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wlr_scene_rect_set_size(rect->scene_rect, box->width, box->height);
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} else {
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/* Software rendering: Outlines */
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multi_rect_set_size(seat->overlay.pixman_rect,
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box->width, box->height);
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multi_rect_set_size(rect->pixman_rect, box->width, box->height);
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}
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wlr_scene_node_reparent(node, view->scene_tree->node.parent);
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wlr_scene_node_place_below(node, &view->scene_tree->node);
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wlr_scene_node_set_position(node, box->x, box->y);
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@ -61,8 +83,13 @@ show_overlay(struct seat *seat, struct wlr_box *box)
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static void
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inactivate_overlay(struct overlay *overlay)
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{
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if (overlay->tree) {
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wlr_scene_node_set_enabled(&overlay->tree->node, false);
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if (overlay->region_rect.node) {
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wlr_scene_node_set_enabled(
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overlay->region_rect.node, false);
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}
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if (overlay->edge_rect.node) {
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wlr_scene_node_set_enabled(
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overlay->edge_rect.node, false);
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}
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overlay->active.region = NULL;
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overlay->active.edge = VIEW_EDGE_INVALID;
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@ -81,7 +108,7 @@ show_region_overlay(struct seat *seat, struct region *region)
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inactivate_overlay(&seat->overlay);
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seat->overlay.active.region = region;
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show_overlay(seat, ®ion->geo);
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show_overlay(seat, &seat->overlay.region_rect, ®ion->geo);
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}
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/* TODO: share logic with view_get_edge_snap_box() */
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@ -119,7 +146,7 @@ handle_edge_overlay_timeout(void *data)
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&& seat->overlay.active.output);
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struct wlr_box box = get_edge_snap_box(seat->overlay.active.edge,
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seat->overlay.active.output);
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show_overlay(seat, &box);
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show_overlay(seat, &seat->overlay.edge_rect, &box);
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return 0;
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}
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@ -186,7 +213,7 @@ show_edge_overlay(struct seat *seat, enum view_edge edge,
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/* Show overlay now */
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struct wlr_box box = get_edge_snap_box(seat->overlay.active.edge,
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seat->overlay.active.output);
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show_overlay(seat, &box);
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show_overlay(seat, &seat->overlay.edge_rect, &box);
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}
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}
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@ -227,8 +254,12 @@ overlay_hide(struct seat *seat)
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* Reparent the rectangle nodes to server's scene-tree so they don't
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* get destroyed on view destruction
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*/
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if (seat->overlay.tree) {
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wlr_scene_node_reparent(&overlay->tree->node,
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if (overlay->region_rect.node) {
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wlr_scene_node_reparent(overlay->region_rect.node,
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&server->scene->tree);
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}
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if (overlay->edge_rect.node) {
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wlr_scene_node_reparent(overlay->edge_rect.node,
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&server->scene->tree);
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}
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}
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