overlay: add theme setting snapping.preview.[region|edge].fill

This settings allows user to choose whether to draw a filled rectangle
or an outlined rectangle as the preview for window snapping.
This commit is contained in:
tokyo4j 2024-04-14 02:24:36 +09:00 committed by Consolatis
parent be491e0e4c
commit 50fd65416f
8 changed files with 114 additions and 36 deletions

View file

@ -18,6 +18,7 @@
#define IGNORE_SSD true
#define IGNORE_MENU true
#define IGNORE_OSD_PREVIEW_OUTLINE true
#define IGNORE_SNAPPING_PREVIEW_OUTLINE true
static struct view *last_view;
@ -136,10 +137,15 @@ get_special(struct server *server, struct wlr_scene_node *node)
if (node == &server->seat.drag.icons->node) {
return "seat->drag.icons";
}
if (server->seat.overlay.tree
&& node == &server->seat.overlay.tree->node) {
if (server->seat.overlay.region_rect.node
&& node == server->seat.overlay.region_rect.node) {
/* Created on-demand */
return "seat->overlay";
return "seat->overlay.region_rect";
}
if (server->seat.overlay.edge_rect.node
&& node == server->seat.overlay.edge_rect.node) {
/* Created on-demand */
return "seat->overlay.edge_rect";
}
if (server->seat.input_method_relay->popup_tree
&& node == &server->seat.input_method_relay->popup_tree->node) {
@ -216,7 +222,13 @@ dump_tree(struct server *server, struct wlr_scene_node *node,
|| (IGNORE_SSD && last_view
&& ssd_debug_is_root_node(last_view->ssd, node))
|| (IGNORE_OSD_PREVIEW_OUTLINE && server->osd_state.preview_outline
&& node == &server->osd_state.preview_outline->tree->node)) {
&& node == &server->osd_state.preview_outline->tree->node)
|| (IGNORE_SNAPPING_PREVIEW_OUTLINE && server->seat.overlay.region_rect.node
&& !server->seat.overlay.region_rect.fill
&& node == server->seat.overlay.region_rect.node)
|| (IGNORE_SNAPPING_PREVIEW_OUTLINE && server->seat.overlay.edge_rect.node
&& !server->seat.overlay.edge_rect.fill
&& node == server->seat.overlay.edge_rect.node)) {
printf("%*c%s\n", pos + 4 + INDENT_SIZE, ' ', "<skipping children>");
return;
}

View file

@ -6,52 +6,74 @@
#include "view.h"
static void
create_overlay(struct seat *seat)
create_overlay_rect(struct seat *seat, struct overlay_rect *rect, int fill)
{
assert(!seat->overlay.tree);
struct server *server = seat->server;
struct wlr_scene_tree *parent = wlr_scene_tree_create(&server->scene->tree);
seat->overlay.tree = parent;
wlr_scene_node_set_enabled(&parent->node, false);
if (!wlr_renderer_is_pixman(server->renderer)) {
/* Hardware assisted rendering: Half transparent overlay, pre-multiplied */
rect->fill = fill;
/* For pixman renderer, always render outlines to save CPU resource */
if (wlr_renderer_is_pixman(server->renderer)) {
rect->fill = false;
}
if (rect->fill) {
/* Create a filled rectangle */
float color[4] = { 0.25, 0.25, 0.35, 0.5 };
seat->overlay.rect = wlr_scene_rect_create(parent, 0, 0, color);
rect->scene_rect = wlr_scene_rect_create(&server->scene->tree,
0, 0, color);
rect->node = &rect->scene_rect->node;
} else {
/* Software rendering: Outlines */
/* Create outlines */
int line_width = server->theme->osd_border_width;
float *colors[3] = {
server->theme->osd_bg_color,
server->theme->osd_label_text_color,
server->theme->osd_bg_color
};
seat->overlay.pixman_rect = multi_rect_create(parent, colors, line_width);
rect->pixman_rect = multi_rect_create(&server->scene->tree,
colors, line_width);
rect->node = &rect->pixman_rect->tree->node;
}
wlr_scene_node_set_enabled(rect->node, false);
}
void overlay_reconfigure(struct seat *seat)
{
if (seat->overlay.region_rect.node) {
wlr_scene_node_destroy(seat->overlay.region_rect.node);
}
if (seat->overlay.edge_rect.node) {
wlr_scene_node_destroy(seat->overlay.edge_rect.node);
}
struct theme *theme = seat->server->theme;
create_overlay_rect(seat, &seat->overlay.region_rect,
theme->snapping_preview_region_fill);
create_overlay_rect(seat, &seat->overlay.edge_rect,
theme->snapping_preview_edge_fill);
}
static void
show_overlay(struct seat *seat, struct wlr_box *box)
show_overlay(struct seat *seat, struct overlay_rect *rect, struct wlr_box *box)
{
struct server *server = seat->server;
struct view *view = server->grabbed_view;
assert(view);
struct wlr_scene_node *node = rect->node;
if (!seat->overlay.tree) {
create_overlay(seat);
if (!node) {
overlay_reconfigure(seat);
node = rect->node;
assert(node);
}
struct wlr_scene_node *node = &seat->overlay.tree->node;
if (!wlr_renderer_is_pixman(server->renderer)) {
/* Hardware assisted rendering: Half transparent overlay */
wlr_scene_rect_set_size(seat->overlay.rect,
box->width, box->height);
if (rect->fill) {
wlr_scene_rect_set_size(rect->scene_rect, box->width, box->height);
} else {
/* Software rendering: Outlines */
multi_rect_set_size(seat->overlay.pixman_rect,
box->width, box->height);
multi_rect_set_size(rect->pixman_rect, box->width, box->height);
}
wlr_scene_node_reparent(node, view->scene_tree->node.parent);
wlr_scene_node_place_below(node, &view->scene_tree->node);
wlr_scene_node_set_position(node, box->x, box->y);
@ -61,8 +83,13 @@ show_overlay(struct seat *seat, struct wlr_box *box)
static void
inactivate_overlay(struct overlay *overlay)
{
if (overlay->tree) {
wlr_scene_node_set_enabled(&overlay->tree->node, false);
if (overlay->region_rect.node) {
wlr_scene_node_set_enabled(
overlay->region_rect.node, false);
}
if (overlay->edge_rect.node) {
wlr_scene_node_set_enabled(
overlay->edge_rect.node, false);
}
overlay->active.region = NULL;
overlay->active.edge = VIEW_EDGE_INVALID;
@ -81,7 +108,7 @@ show_region_overlay(struct seat *seat, struct region *region)
inactivate_overlay(&seat->overlay);
seat->overlay.active.region = region;
show_overlay(seat, &region->geo);
show_overlay(seat, &seat->overlay.region_rect, &region->geo);
}
/* TODO: share logic with view_get_edge_snap_box() */
@ -119,7 +146,7 @@ handle_edge_overlay_timeout(void *data)
&& seat->overlay.active.output);
struct wlr_box box = get_edge_snap_box(seat->overlay.active.edge,
seat->overlay.active.output);
show_overlay(seat, &box);
show_overlay(seat, &seat->overlay.edge_rect, &box);
return 0;
}
@ -186,7 +213,7 @@ show_edge_overlay(struct seat *seat, enum view_edge edge,
/* Show overlay now */
struct wlr_box box = get_edge_snap_box(seat->overlay.active.edge,
seat->overlay.active.output);
show_overlay(seat, &box);
show_overlay(seat, &seat->overlay.edge_rect, &box);
}
}
@ -227,8 +254,12 @@ overlay_hide(struct seat *seat)
* Reparent the rectangle nodes to server's scene-tree so they don't
* get destroyed on view destruction
*/
if (seat->overlay.tree) {
wlr_scene_node_reparent(&overlay->tree->node,
if (overlay->region_rect.node) {
wlr_scene_node_reparent(overlay->region_rect.node,
&server->scene->tree);
}
if (overlay->edge_rect.node) {
wlr_scene_node_reparent(overlay->edge_rect.node,
&server->scene->tree);
}
}

View file

@ -587,6 +587,7 @@ seat_reconfigure(struct server *server)
struct seat *seat = &server->seat;
struct input *input;
cursor_load(seat);
overlay_reconfigure(seat);
wl_list_for_each(input, &seat->inputs, link) {
switch (input->wlr_input_device->type) {
case WLR_INPUT_DEVICE_KEYBOARD:

View file

@ -24,6 +24,7 @@
#include "common/graphic-helpers.h"
#include "common/match.h"
#include "common/mem.h"
#include "common/parse-bool.h"
#include "common/string-helpers.h"
#include "config/rcxml.h"
#include "button/button-png.h"
@ -520,6 +521,9 @@ theme_builtin(struct theme *theme)
theme->osd_border_width = INT_MIN;
theme->osd_border_color[0] = FLT_MIN;
theme->osd_label_text_color[0] = FLT_MIN;
theme->snapping_preview_region_fill = true;
theme->snapping_preview_edge_fill = true;
}
static void
@ -715,6 +719,12 @@ entry(struct theme *theme, const char *key, const char *value)
if (match_glob(key, "osd.label.text.color")) {
parse_hexstr(value, theme->osd_label_text_color);
}
if (match_glob(key, "snapping.preview.region.fill")) {
theme->snapping_preview_region_fill = parse_bool(value, true);
}
if (match_glob(key, "snapping.preview.edge.fill")) {
theme->snapping_preview_edge_fill = parse_bool(value, true);
}
}
static void