Use "cycle" instead of "osd" across the codebase

We were using the word "osd" to describe the window switcher, but it can
be used with on-screen display (OSD) disabled by
`<windowSwitcher><osd show="false">`. Let's use "cycle" instead to avoid
confusion.
This commit is contained in:
tokyo4j 2025-11-29 02:41:54 +09:00 committed by Hiroaki Yamamoto
parent 65cc2e40ba
commit 4fcb873f6f
21 changed files with 265 additions and 266 deletions

View file

@ -182,7 +182,7 @@ handle_output_destroy(struct wl_listener *listener, void *data)
wlr_scene_node_destroy(&output->layer_tree[i]->node);
}
wlr_scene_node_destroy(&output->layer_popup_tree->node);
wlr_scene_node_destroy(&output->osd_tree->node);
wlr_scene_node_destroy(&output->cycle_osd_tree->node);
wlr_scene_node_destroy(&output->session_lock_tree->node);
if (output->workspace_osd) {
wlr_scene_node_destroy(&output->workspace_osd->node);
@ -542,7 +542,7 @@ handle_new_output(struct wl_listener *listener, void *data)
wl_signal_add(&wlr_output->events.request_state, &output->request_state);
wl_list_init(&output->regions);
wl_list_init(&output->osd_scene.items);
wl_list_init(&output->cycle_osd.items);
/*
* Create layer-trees (background, bottom, top and overlay) and
@ -553,7 +553,7 @@ handle_new_output(struct wl_listener *listener, void *data)
wlr_scene_tree_create(&server->scene->tree);
}
output->layer_popup_tree = wlr_scene_tree_create(&server->scene->tree);
output->osd_tree = wlr_scene_tree_create(&server->scene->tree);
output->cycle_osd_tree = wlr_scene_tree_create(&server->scene->tree);
output->session_lock_tree = wlr_scene_tree_create(&server->scene->tree);
/*
@ -577,7 +577,7 @@ handle_new_output(struct wl_listener *listener, void *data)
wlr_scene_node_place_below(&output->layer_tree[3]->node, menu_node);
wlr_scene_node_place_below(&output->layer_popup_tree->node, menu_node);
wlr_scene_node_raise_to_top(&output->osd_tree->node);
wlr_scene_node_raise_to_top(&output->cycle_osd_tree->node);
wlr_scene_node_raise_to_top(&output->session_lock_tree->node);
/*