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Use "cycle" instead of "osd" across the codebase
We were using the word "osd" to describe the window switcher, but it can be used with on-screen display (OSD) disabled by `<windowSwitcher><osd show="false">`. Let's use "cycle" instead to avoid confusion.
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commit
4fcb873f6f
21 changed files with 265 additions and 266 deletions
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@ -182,7 +182,7 @@ handle_output_destroy(struct wl_listener *listener, void *data)
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wlr_scene_node_destroy(&output->layer_tree[i]->node);
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}
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wlr_scene_node_destroy(&output->layer_popup_tree->node);
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wlr_scene_node_destroy(&output->osd_tree->node);
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wlr_scene_node_destroy(&output->cycle_osd_tree->node);
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wlr_scene_node_destroy(&output->session_lock_tree->node);
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if (output->workspace_osd) {
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wlr_scene_node_destroy(&output->workspace_osd->node);
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@ -542,7 +542,7 @@ handle_new_output(struct wl_listener *listener, void *data)
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wl_signal_add(&wlr_output->events.request_state, &output->request_state);
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wl_list_init(&output->regions);
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wl_list_init(&output->osd_scene.items);
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wl_list_init(&output->cycle_osd.items);
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/*
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* Create layer-trees (background, bottom, top and overlay) and
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@ -553,7 +553,7 @@ handle_new_output(struct wl_listener *listener, void *data)
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wlr_scene_tree_create(&server->scene->tree);
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}
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output->layer_popup_tree = wlr_scene_tree_create(&server->scene->tree);
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output->osd_tree = wlr_scene_tree_create(&server->scene->tree);
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output->cycle_osd_tree = wlr_scene_tree_create(&server->scene->tree);
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output->session_lock_tree = wlr_scene_tree_create(&server->scene->tree);
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/*
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@ -577,7 +577,7 @@ handle_new_output(struct wl_listener *listener, void *data)
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wlr_scene_node_place_below(&output->layer_tree[3]->node, menu_node);
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wlr_scene_node_place_below(&output->layer_popup_tree->node, menu_node);
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wlr_scene_node_raise_to_top(&output->osd_tree->node);
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wlr_scene_node_raise_to_top(&output->cycle_osd_tree->node);
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wlr_scene_node_raise_to_top(&output->session_lock_tree->node);
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/*
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