Use "cycle" instead of "osd" across the codebase

We were using the word "osd" to describe the window switcher, but it can
be used with on-screen display (OSD) disabled by
`<windowSwitcher><osd show="false">`. Let's use "cycle" instead to avoid
confusion.
This commit is contained in:
tokyo4j 2025-11-29 02:41:54 +09:00 committed by Hiroaki Yamamoto
parent 65cc2e40ba
commit 4fcb873f6f
21 changed files with 265 additions and 266 deletions

View file

@ -920,7 +920,7 @@ static void
process_release_mousebinding(struct server *server,
struct cursor_context *ctx, uint32_t button)
{
if (server->input_mode == LAB_INPUT_STATE_WINDOW_SWITCHER) {
if (server->input_mode == LAB_INPUT_STATE_CYCLE) {
return;
}
@ -989,7 +989,7 @@ static bool
process_press_mousebinding(struct server *server, struct cursor_context *ctx,
uint32_t button)
{
if (server->input_mode == LAB_INPUT_STATE_WINDOW_SWITCHER) {
if (server->input_mode == LAB_INPUT_STATE_CYCLE) {
return false;
}
@ -1157,9 +1157,9 @@ cursor_process_button_release(struct seat *seat, uint32_t button,
}
return notify;
}
if (server->input_mode == LAB_INPUT_STATE_WINDOW_SWITCHER) {
if (ctx.type == LAB_NODE_OSD_ITEM) {
osd_on_cursor_release(server, ctx.node);
if (server->input_mode == LAB_INPUT_STATE_CYCLE) {
if (ctx.type == LAB_NODE_CYCLE_OSD_ITEM) {
cycle_on_cursor_release(server, ctx.node);
}
return notify;
}