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Use "cycle" instead of "osd" across the codebase
We were using the word "osd" to describe the window switcher, but it can be used with on-screen display (OSD) disabled by `<windowSwitcher><osd show="false">`. Let's use "cycle" instead to avoid confusion.
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21 changed files with 265 additions and 266 deletions
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@ -74,7 +74,7 @@ desktop_focus_view(struct view *view, bool raise)
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return;
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}
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if (view->server->input_mode == LAB_INPUT_STATE_WINDOW_SWITCHER) {
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if (view->server->input_mode == LAB_INPUT_STATE_CYCLE) {
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wlr_log(WLR_DEBUG, "not focusing window while window switching");
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return;
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}
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@ -340,10 +340,10 @@ get_cursor_context(struct server *server)
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ret.node = node;
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ret.type = LAB_NODE_MENUITEM;
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return ret;
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case LAB_NODE_OSD_ITEM:
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case LAB_NODE_CYCLE_OSD_ITEM:
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/* Always return the top scene node for osd items */
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ret.node = node;
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ret.type = LAB_NODE_OSD_ITEM;
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ret.type = LAB_NODE_CYCLE_OSD_ITEM;
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return ret;
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case LAB_NODE_BUTTON_FIRST...LAB_NODE_BUTTON_LAST:
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case LAB_NODE_SSD_ROOT:
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