Use "cycle" instead of "osd" across the codebase

We were using the word "osd" to describe the window switcher, but it can
be used with on-screen display (OSD) disabled by
`<windowSwitcher><osd show="false">`. Let's use "cycle" instead to avoid
confusion.
This commit is contained in:
tokyo4j 2025-11-29 02:41:54 +09:00 committed by Hiroaki Yamamoto
parent 65cc2e40ba
commit 4fcb873f6f
21 changed files with 265 additions and 266 deletions

View file

@ -21,7 +21,7 @@
#define IGNORE_SSD true
#define IGNORE_MENU true
#define IGNORE_OSD_PREVIEW_OUTLINE true
#define IGNORE_CYCLE_PREVIEW_OUTLINE true
#define IGNORE_SNAPPING_OVERLAY true
static struct view *last_view;
@ -118,7 +118,7 @@ get_special(struct server *server, struct wlr_scene_node *node)
if (node->parent == &server->scene->tree) {
struct output *output;
wl_list_for_each(output, &server->outputs, link) {
if (node == &output->osd_tree->node) {
if (node == &output->cycle_osd_tree->node) {
return "output->osd_tree";
}
if (node == &output->layer_popup_tree->node) {
@ -150,10 +150,10 @@ get_special(struct server *server, struct wlr_scene_node *node)
/* Created on-demand */
return "seat->im_relay->popup_tree";
}
if (server->osd_state.preview_outline
&& node == &server->osd_state.preview_outline->tree->node) {
if (server->cycle.preview_outline
&& node == &server->cycle.preview_outline->tree->node) {
/* Created on-demand */
return "osd_state->preview_outline";
return "cycle_state->preview_outline";
}
#if HAVE_XWAYLAND
if (node == &server->unmanaged_tree->node) {
@ -216,13 +216,11 @@ dump_tree(struct server *server, struct wlr_scene_node *node,
}
printf("%.*s %*c %4d %4d [%p]\n", max_width - 1, type, padding, ' ', x, y, node);
struct lab_scene_rect *osd_preview_outline =
server->osd_state.preview_outline;
if ((IGNORE_MENU && node == &server->menu_tree->node)
|| (IGNORE_SSD && last_view
&& ssd_debug_is_root_node(last_view->ssd, node))
|| (IGNORE_OSD_PREVIEW_OUTLINE && osd_preview_outline
&& node == &osd_preview_outline->tree->node)
|| (IGNORE_CYCLE_PREVIEW_OUTLINE && server->cycle.preview_outline
&& node == &server->cycle.preview_outline->tree->node)
|| (IGNORE_SNAPPING_OVERLAY && server->seat.overlay.rect
&& node == &server->seat.overlay.rect->tree->node)) {
printf("%*c%s\n", pos + 4 + INDENT_SIZE, ' ', "<skipping children>");