mirror of
https://github.com/labwc/labwc.git
synced 2026-02-26 01:40:22 -05:00
Use "cycle" instead of "osd" across the codebase
We were using the word "osd" to describe the window switcher, but it can be used with on-screen display (OSD) disabled by `<windowSwitcher><osd show="false">`. Let's use "cycle" instead to avoid confusion.
This commit is contained in:
parent
65cc2e40ba
commit
4fcb873f6f
21 changed files with 265 additions and 266 deletions
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@ -17,32 +17,32 @@
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#include "theme.h"
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#include "view.h"
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static void update_osd(struct server *server);
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static void update_cycle(struct server *server);
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static void
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destroy_osd_scenes(struct server *server)
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{
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struct output *output;
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wl_list_for_each(output, &server->outputs, link) {
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struct osd_item *item, *tmp;
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wl_list_for_each_safe(item, tmp, &output->osd_scene.items, link) {
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struct cycle_osd_item *item, *tmp;
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wl_list_for_each_safe(item, tmp, &output->cycle_osd.items, link) {
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wl_list_remove(&item->link);
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free(item);
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}
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if (output->osd_scene.tree) {
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wlr_scene_node_destroy(&output->osd_scene.tree->node);
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output->osd_scene.tree = NULL;
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if (output->cycle_osd.tree) {
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wlr_scene_node_destroy(&output->cycle_osd.tree->node);
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output->cycle_osd.tree = NULL;
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}
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}
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}
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static void
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osd_update_preview_outlines(struct view *view)
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update_preview_outlines(struct view *view)
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{
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/* Create / Update preview outline tree */
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struct server *server = view->server;
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struct theme *theme = server->theme;
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struct lab_scene_rect *rect = view->server->osd_state.preview_outline;
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struct lab_scene_rect *rect = view->server->cycle.preview_outline;
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if (!rect) {
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struct lab_scene_rect_options opts = {
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.border_colors = (float *[3]) {
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@ -55,7 +55,7 @@ osd_update_preview_outlines(struct view *view)
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};
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rect = lab_scene_rect_create(&server->scene->tree, &opts);
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wlr_scene_node_place_above(&rect->tree->node, &server->menu_tree->node);
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server->osd_state.preview_outline = rect;
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server->cycle.preview_outline = rect;
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}
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struct wlr_box geo = ssd_max_extents(view);
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@ -68,7 +68,7 @@ osd_update_preview_outlines(struct view *view)
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* If !start_view, the second focusable view is returned.
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*/
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static struct view *
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get_next_cycle_view(struct server *server, struct view *start_view,
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get_next_selected_view(struct server *server, struct view *start_view,
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enum lab_cycle_dir dir)
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{
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struct view *(*iter)(struct wl_list *head, struct view *view,
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@ -96,127 +96,128 @@ get_next_cycle_view(struct server *server, struct view *start_view,
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}
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void
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osd_on_view_destroy(struct view *view)
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cycle_on_view_destroy(struct view *view)
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{
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assert(view);
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struct osd_state *osd_state = &view->server->osd_state;
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struct server *server = view->server;
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struct cycle_state *cycle = &server->cycle;
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if (view->server->input_mode != LAB_INPUT_STATE_WINDOW_SWITCHER) {
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if (server->input_mode != LAB_INPUT_STATE_CYCLE) {
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/* OSD not active, no need for clean up */
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return;
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}
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if (osd_state->cycle_view == view) {
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if (cycle->selected_view == view) {
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/*
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* If we are the current OSD selected view, cycle
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* to the next because we are dying.
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*/
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/* Also resets preview node */
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osd_state->cycle_view = get_next_cycle_view(view->server,
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osd_state->cycle_view, LAB_CYCLE_DIR_BACKWARD);
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cycle->selected_view = get_next_selected_view(server,
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cycle->selected_view, LAB_CYCLE_DIR_BACKWARD);
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/*
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* If we cycled back to ourselves, then we have no more windows.
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* Just close the OSD for good.
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*/
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if (osd_state->cycle_view == view || !osd_state->cycle_view) {
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/* osd_finish() additionally resets cycle_view to NULL */
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osd_finish(view->server, /*switch_focus*/ false);
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if (cycle->selected_view == view
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|| !cycle->selected_view) {
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/* cycle_finish() additionally resets selected_view to NULL */
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cycle_finish(server, /*switch_focus*/ false);
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}
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}
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if (osd_state->cycle_view) {
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if (cycle->selected_view) {
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/* Recreate the OSD to reflect the view has now gone. */
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destroy_osd_scenes(view->server);
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update_osd(view->server);
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destroy_osd_scenes(server);
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update_cycle(server);
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}
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if (view->scene_tree) {
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struct wlr_scene_node *node = &view->scene_tree->node;
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if (osd_state->preview_anchor == node) {
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if (cycle->preview_anchor == node) {
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/*
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* If we are the anchor for the current OSD selected view,
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* replace the anchor with the node before us.
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*/
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osd_state->preview_anchor = lab_wlr_scene_get_prev_node(node);
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cycle->preview_anchor = lab_wlr_scene_get_prev_node(node);
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}
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}
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}
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void
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osd_on_cursor_release(struct server *server, struct wlr_scene_node *node)
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cycle_on_cursor_release(struct server *server, struct wlr_scene_node *node)
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{
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assert(server->input_mode == LAB_INPUT_STATE_WINDOW_SWITCHER);
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assert(server->input_mode == LAB_INPUT_STATE_CYCLE);
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struct osd_item *item = node_osd_item_from_node(node);
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server->osd_state.cycle_view = item->view;
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osd_finish(server, /*switch_focus*/ true);
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struct cycle_osd_item *item = node_cycle_osd_item_from_node(node);
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server->cycle.selected_view = item->view;
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cycle_finish(server, /*switch_focus*/ true);
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}
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static void
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restore_preview_node(struct server *server)
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{
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struct osd_state *osd_state = &server->osd_state;
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if (osd_state->preview_node) {
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wlr_scene_node_reparent(osd_state->preview_node,
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osd_state->preview_parent);
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if (server->cycle.preview_node) {
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wlr_scene_node_reparent(server->cycle.preview_node,
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server->cycle.preview_parent);
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if (osd_state->preview_anchor) {
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wlr_scene_node_place_above(osd_state->preview_node,
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osd_state->preview_anchor);
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if (server->cycle.preview_anchor) {
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wlr_scene_node_place_above(server->cycle.preview_node,
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server->cycle.preview_anchor);
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} else {
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/* Selected view was the first node */
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wlr_scene_node_lower_to_bottom(osd_state->preview_node);
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wlr_scene_node_lower_to_bottom(server->cycle.preview_node);
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}
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/* Node was disabled / minimized before, disable again */
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if (!osd_state->preview_was_enabled) {
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wlr_scene_node_set_enabled(osd_state->preview_node, false);
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if (!server->cycle.preview_was_enabled) {
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wlr_scene_node_set_enabled(server->cycle.preview_node, false);
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}
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if (osd_state->preview_was_shaded) {
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struct view *view = node_view_from_node(osd_state->preview_node);
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if (server->cycle.preview_was_shaded) {
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struct view *view = node_view_from_node(server->cycle.preview_node);
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view_set_shade(view, true);
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}
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osd_state->preview_node = NULL;
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osd_state->preview_parent = NULL;
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osd_state->preview_anchor = NULL;
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osd_state->preview_was_shaded = false;
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server->cycle.preview_node = NULL;
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server->cycle.preview_parent = NULL;
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server->cycle.preview_anchor = NULL;
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server->cycle.preview_was_shaded = false;
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}
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}
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void
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osd_begin(struct server *server, enum lab_cycle_dir direction)
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cycle_begin(struct server *server, enum lab_cycle_dir direction)
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{
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if (server->input_mode != LAB_INPUT_STATE_PASSTHROUGH) {
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return;
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}
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server->osd_state.cycle_view = get_next_cycle_view(server,
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server->osd_state.cycle_view, direction);
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server->cycle.selected_view = get_next_selected_view(server,
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server->cycle.selected_view, direction);
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seat_focus_override_begin(&server->seat,
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LAB_INPUT_STATE_WINDOW_SWITCHER, LAB_CURSOR_DEFAULT);
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update_osd(server);
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LAB_INPUT_STATE_CYCLE, LAB_CURSOR_DEFAULT);
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update_cycle(server);
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/* Update cursor, in case it is within the area covered by OSD */
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cursor_update_focus(server);
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}
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void
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osd_cycle(struct server *server, enum lab_cycle_dir direction)
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cycle_step(struct server *server, enum lab_cycle_dir direction)
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{
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assert(server->input_mode == LAB_INPUT_STATE_WINDOW_SWITCHER);
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assert(server->input_mode == LAB_INPUT_STATE_CYCLE);
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server->osd_state.cycle_view = get_next_cycle_view(server,
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server->osd_state.cycle_view, direction);
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update_osd(server);
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server->cycle.selected_view = get_next_selected_view(server,
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server->cycle.selected_view, direction);
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update_cycle(server);
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}
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void
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osd_finish(struct server *server, bool switch_focus)
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cycle_finish(struct server *server, bool switch_focus)
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{
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if (server->input_mode != LAB_INPUT_STATE_WINDOW_SWITCHER) {
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if (server->input_mode != LAB_INPUT_STATE_CYCLE) {
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return;
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}
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@ -224,62 +225,63 @@ osd_finish(struct server *server, bool switch_focus)
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/* FIXME: this sets focus to the old surface even with switch_focus=true */
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seat_focus_override_end(&server->seat);
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struct view *cycle_view = server->osd_state.cycle_view;
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server->osd_state.preview_node = NULL;
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server->osd_state.preview_anchor = NULL;
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server->osd_state.cycle_view = NULL;
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server->osd_state.preview_was_shaded = false;
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struct view *selected_view = server->cycle.selected_view;
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server->cycle.preview_node = NULL;
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server->cycle.preview_anchor = NULL;
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server->cycle.selected_view = NULL;
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server->cycle.preview_was_shaded = false;
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destroy_osd_scenes(server);
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if (server->osd_state.preview_outline) {
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if (server->cycle.preview_outline) {
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/* Destroy the whole multi_rect so we can easily react to new themes */
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wlr_scene_node_destroy(&server->osd_state.preview_outline->tree->node);
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server->osd_state.preview_outline = NULL;
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wlr_scene_node_destroy(&server->cycle.preview_outline->tree->node);
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server->cycle.preview_outline = NULL;
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}
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/* Hiding OSD may need a cursor change */
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cursor_update_focus(server);
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if (switch_focus && cycle_view) {
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if (switch_focus && selected_view) {
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if (rc.window_switcher.unshade) {
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view_set_shade(cycle_view, false);
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view_set_shade(selected_view, false);
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}
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desktop_focus_view(cycle_view, /*raise*/ true);
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desktop_focus_view(selected_view, /*raise*/ true);
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}
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}
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static void
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preview_cycled_view(struct view *view)
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preview_selected_view(struct view *view)
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{
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assert(view);
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assert(view->scene_tree);
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struct osd_state *osd_state = &view->server->osd_state;
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struct server *server = view->server;
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struct cycle_state *cycle = &server->cycle;
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/* Move previous selected node back to its original place */
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restore_preview_node(view->server);
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restore_preview_node(server);
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/* Store some pointers so we can reset the preview later on */
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osd_state->preview_node = &view->scene_tree->node;
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osd_state->preview_parent = view->scene_tree->node.parent;
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cycle->preview_node = &view->scene_tree->node;
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cycle->preview_parent = view->scene_tree->node.parent;
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/* Remember the sibling right before the selected node */
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osd_state->preview_anchor = lab_wlr_scene_get_prev_node(
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osd_state->preview_node);
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while (osd_state->preview_anchor && !osd_state->preview_anchor->data) {
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cycle->preview_anchor = lab_wlr_scene_get_prev_node(
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cycle->preview_node);
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while (cycle->preview_anchor && !cycle->preview_anchor->data) {
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/* Ignore non-view nodes */
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osd_state->preview_anchor = lab_wlr_scene_get_prev_node(
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osd_state->preview_anchor);
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cycle->preview_anchor = lab_wlr_scene_get_prev_node(
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cycle->preview_anchor);
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}
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/* Store node enabled / minimized state and force-enable if disabled */
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osd_state->preview_was_enabled = osd_state->preview_node->enabled;
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if (!osd_state->preview_was_enabled) {
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wlr_scene_node_set_enabled(osd_state->preview_node, true);
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cycle->preview_was_enabled = cycle->preview_node->enabled;
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if (!cycle->preview_was_enabled) {
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wlr_scene_node_set_enabled(cycle->preview_node, true);
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}
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if (rc.window_switcher.unshade && view->shaded) {
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view_set_shade(view, false);
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osd_state->preview_was_shaded = true;
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cycle->preview_was_shaded = true;
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}
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/*
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@ -287,64 +289,64 @@ preview_cycled_view(struct view *view)
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* Create a permanent server->osd_preview_tree instead that can
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* also be used as parent for the preview outlines.
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*/
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wlr_scene_node_reparent(osd_state->preview_node,
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wlr_scene_node_reparent(cycle->preview_node,
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view->server->view_tree_always_on_top);
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/* Finally raise selected node to the top */
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wlr_scene_node_raise_to_top(osd_state->preview_node);
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wlr_scene_node_raise_to_top(cycle->preview_node);
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}
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static void
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update_osd_on_output(struct server *server, struct output *output,
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struct osd_impl *osd_impl, struct wl_array *views)
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struct cycle_osd_impl *osd_impl, struct wl_array *views)
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{
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if (!output_is_usable(output)) {
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return;
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}
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if (!output->osd_scene.tree) {
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if (!output->cycle_osd.tree) {
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osd_impl->create(output, views);
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assert(output->osd_scene.tree);
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assert(output->cycle_osd.tree);
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}
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osd_impl->update(output);
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}
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static void
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update_osd(struct server *server)
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update_cycle(struct server *server)
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{
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struct wl_array views;
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wl_array_init(&views);
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view_array_append(server, &views, rc.window_switcher.criteria);
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struct osd_impl *osd_impl = NULL;
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struct cycle_osd_impl *osd_impl = NULL;
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switch (rc.window_switcher.style) {
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case WINDOW_SWITCHER_CLASSIC:
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osd_impl = &osd_classic_impl;
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case CYCLE_OSD_STYLE_CLASSIC:
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osd_impl = &cycle_osd_classic_impl;
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break;
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case WINDOW_SWITCHER_THUMBNAIL:
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osd_impl = &osd_thumbnail_impl;
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case CYCLE_OSD_STYLE_THUMBNAIL:
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osd_impl = &cycle_osd_thumbnail_impl;
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break;
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}
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if (!wl_array_len(&views) || !server->osd_state.cycle_view) {
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osd_finish(server, /*switch_focus*/ false);
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if (!wl_array_len(&views) || !server->cycle.selected_view) {
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cycle_finish(server, /*switch_focus*/ false);
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goto out;
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}
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if (rc.window_switcher.show) {
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/* Display the actual OSD */
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switch (rc.window_switcher.output_criteria) {
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case OSD_OUTPUT_ALL: {
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case CYCLE_OSD_OUTPUT_ALL: {
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struct output *output;
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wl_list_for_each(output, &server->outputs, link) {
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update_osd_on_output(server, output, osd_impl, &views);
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}
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break;
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}
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case OSD_OUTPUT_POINTER:
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case CYCLE_OSD_OUTPUT_POINTER:
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update_osd_on_output(server,
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output_nearest_to_cursor(server), osd_impl, &views);
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break;
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case OSD_OUTPUT_KEYBOARD: {
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case CYCLE_OSD_OUTPUT_KEYBOARD: {
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struct output *output;
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if (server->active_view) {
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output = server->active_view->output;
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@ -359,13 +361,13 @@ update_osd(struct server *server)
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}
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if (rc.window_switcher.preview) {
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preview_cycled_view(server->osd_state.cycle_view);
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preview_selected_view(server->cycle.selected_view);
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}
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/* Outline current window */
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if (rc.window_switcher.outlines) {
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if (view_is_focusable(server->osd_state.cycle_view)) {
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osd_update_preview_outlines(server->osd_state.cycle_view);
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if (view_is_focusable(server->cycle.selected_view)) {
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update_preview_outlines(server->cycle.selected_view);
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}
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}
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue