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Use "cycle" instead of "osd" across the codebase
We were using the word "osd" to describe the window switcher, but it can be used with on-screen display (OSD) disabled by `<windowSwitcher><osd show="false">`. Let's use "cycle" instead to avoid confusion.
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21 changed files with 265 additions and 266 deletions
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@ -15,14 +15,14 @@ struct output {
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struct wlr_scene_output *scene_output;
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struct wlr_scene_tree *layer_tree[LAB_NR_LAYERS];
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struct wlr_scene_tree *layer_popup_tree;
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struct wlr_scene_tree *osd_tree;
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struct wlr_scene_tree *cycle_osd_tree;
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struct wlr_scene_tree *session_lock_tree;
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struct wlr_scene_buffer *workspace_osd;
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struct osd_scene {
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struct wl_list items; /* struct osd_item */
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struct cycle_osd_scene {
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struct wl_list items; /* struct cycle_osd_item */
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struct wlr_scene_tree *tree;
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} osd_scene;
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} cycle_osd;
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/* In output-relative scene coordinates */
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struct wlr_box usable_area;
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