Use "cycle" instead of "osd" across the codebase

We were using the word "osd" to describe the window switcher, but it can
be used with on-screen display (OSD) disabled by
`<windowSwitcher><osd show="false">`. Let's use "cycle" instead to avoid
confusion.
This commit is contained in:
tokyo4j 2025-11-29 02:41:54 +09:00 committed by Hiroaki Yamamoto
parent 65cc2e40ba
commit 4fcb873f6f
21 changed files with 265 additions and 266 deletions

View file

@ -15,14 +15,14 @@ struct output {
struct wlr_scene_output *scene_output;
struct wlr_scene_tree *layer_tree[LAB_NR_LAYERS];
struct wlr_scene_tree *layer_popup_tree;
struct wlr_scene_tree *osd_tree;
struct wlr_scene_tree *cycle_osd_tree;
struct wlr_scene_tree *session_lock_tree;
struct wlr_scene_buffer *workspace_osd;
struct osd_scene {
struct wl_list items; /* struct osd_item */
struct cycle_osd_scene {
struct wl_list items; /* struct cycle_osd_item */
struct wlr_scene_tree *tree;
} osd_scene;
} cycle_osd;
/* In output-relative scene coordinates */
struct wlr_box usable_area;