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synced 2026-02-18 22:05:32 -05:00
Use "cycle" instead of "osd" across the codebase
We were using the word "osd" to describe the window switcher, but it can be used with on-screen display (OSD) disabled by `<windowSwitcher><osd show="false">`. Let's use "cycle" instead to avoid confusion.
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21 changed files with 265 additions and 266 deletions
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@ -47,7 +47,7 @@ enum lab_node_type {
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LAB_NODE_FRAME,
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LAB_NODE_ROOT,
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LAB_NODE_MENUITEM,
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LAB_NODE_OSD_ITEM,
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LAB_NODE_CYCLE_OSD_ITEM,
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LAB_NODE_LAYER_SURFACE,
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LAB_NODE_UNMANAGED,
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LAB_NODE_ALL,
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@ -182,8 +182,8 @@ struct rcxml {
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bool unshade;
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enum lab_view_criteria criteria;
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struct wl_list fields; /* struct window_switcher_field.link */
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enum window_switcher_style style;
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enum osd_output_criteria output_criteria;
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enum cycle_osd_style style;
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enum cycle_osd_output_criteria output_criteria;
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char *thumbnail_label_format;
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} window_switcher;
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@ -107,15 +107,15 @@ enum lab_window_type {
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LAB_WINDOW_TYPE_LEN
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};
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enum window_switcher_style {
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WINDOW_SWITCHER_CLASSIC,
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WINDOW_SWITCHER_THUMBNAIL,
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enum cycle_osd_style {
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CYCLE_OSD_STYLE_CLASSIC,
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CYCLE_OSD_STYLE_THUMBNAIL,
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};
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enum osd_output_criteria {
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OSD_OUTPUT_ALL,
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OSD_OUTPUT_POINTER,
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OSD_OUTPUT_KEYBOARD,
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enum cycle_osd_output_criteria {
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CYCLE_OSD_OUTPUT_ALL,
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CYCLE_OSD_OUTPUT_POINTER,
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CYCLE_OSD_OUTPUT_KEYBOARD,
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};
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#endif /* LABWC_CONFIG_TYPES_H */
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@ -14,7 +14,7 @@ enum lab_cycle_dir {
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};
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/* TODO: add field with keyboard layout? */
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enum window_switcher_field_content {
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enum cycle_osd_field_content {
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LAB_FIELD_NONE = 0,
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LAB_FIELD_TYPE,
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LAB_FIELD_TYPE_SHORT,
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@ -35,8 +35,8 @@ enum window_switcher_field_content {
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LAB_FIELD_COUNT
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};
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struct window_switcher_field {
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enum window_switcher_field_content content;
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struct cycle_osd_field {
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enum cycle_osd_field_content content;
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int width;
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char *format;
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struct wl_list link; /* struct rcxml.window_switcher.fields */
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@ -48,54 +48,54 @@ struct server;
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struct wlr_scene_node;
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/* Begin window switcher */
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void osd_begin(struct server *server, enum lab_cycle_dir direction);
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void cycle_begin(struct server *server, enum lab_cycle_dir direction);
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/* Cycle the selected view in the window switcher */
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void osd_cycle(struct server *server, enum lab_cycle_dir direction);
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void cycle_step(struct server *server, enum lab_cycle_dir direction);
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/* Closes the OSD */
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void osd_finish(struct server *server, bool switch_focus);
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void cycle_finish(struct server *server, bool switch_focus);
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/* Notify OSD about a destroying view */
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void osd_on_view_destroy(struct view *view);
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void cycle_on_view_destroy(struct view *view);
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/* Focus the clicked window and close OSD */
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void osd_on_cursor_release(struct server *server, struct wlr_scene_node *node);
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void cycle_on_cursor_release(struct server *server, struct wlr_scene_node *node);
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/* Used by osd.c internally to render window switcher fields */
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void osd_field_get_content(struct window_switcher_field *field,
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void cycle_osd_field_get_content(struct cycle_osd_field *field,
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struct buf *buf, struct view *view);
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/* Sets view info to buf according to format */
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void osd_field_set_custom(struct buf *buf, struct view *view,
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void cycle_osd_field_set_custom(struct buf *buf, struct view *view,
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const char *format);
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/* Used by rcxml.c when parsing the config */
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void osd_field_arg_from_xml_node(struct window_switcher_field *field,
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void cycle_osd_field_arg_from_xml_node(struct cycle_osd_field *field,
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const char *nodename, const char *content);
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bool osd_field_is_valid(struct window_switcher_field *field);
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void osd_field_free(struct window_switcher_field *field);
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bool cycle_osd_field_is_valid(struct cycle_osd_field *field);
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void cycle_osd_field_free(struct cycle_osd_field *field);
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/* Internal API */
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struct osd_item {
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struct cycle_osd_item {
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struct view *view;
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struct wlr_scene_tree *tree;
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struct wl_list link;
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};
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struct osd_impl {
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struct cycle_osd_impl {
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/*
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* Create a scene-tree of OSD for an output.
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* This sets output->osd_scene.{items,tree}.
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* This sets output->cycle_osd.{items,tree}.
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*/
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void (*create)(struct output *output, struct wl_array *views);
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/*
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* Update output->osd_scene.tree to highlight
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* server->osd_state.cycle_view.
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* Update output->cycle_osd.tree to highlight
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* server->cycle_state.selected_view.
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*/
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void (*update)(struct output *output);
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};
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extern struct osd_impl osd_classic_impl;
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extern struct osd_impl osd_thumbnail_impl;
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extern struct cycle_osd_impl cycle_osd_classic_impl;
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extern struct cycle_osd_impl cycle_osd_thumbnail_impl;
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#endif // LABWC_CYCLE_H
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@ -18,7 +18,7 @@ enum input_mode {
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LAB_INPUT_STATE_MOVE,
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LAB_INPUT_STATE_RESIZE,
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LAB_INPUT_STATE_MENU,
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LAB_INPUT_STATE_WINDOW_SWITCHER,
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LAB_INPUT_STATE_CYCLE, /* a.k.a. window switching */
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};
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struct seat {
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@ -302,15 +302,15 @@ struct server {
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struct wlr_security_context_manager_v1 *security_context_manager_v1;
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/* Set when in cycle (alt-tab) mode */
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struct osd_state {
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struct view *cycle_view;
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struct cycle_state {
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struct view *selected_view;
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bool preview_was_shaded;
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bool preview_was_enabled;
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struct wlr_scene_node *preview_node;
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struct wlr_scene_tree *preview_parent;
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struct wlr_scene_node *preview_anchor;
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struct lab_scene_rect *preview_outline;
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} osd_state;
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} cycle;
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struct theme *theme;
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@ -53,10 +53,10 @@ struct menuitem *node_menuitem_from_node(
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struct wlr_scene_node *wlr_scene_node);
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/**
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* node_osd_item_from_node - return osd item struct from node
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* node_cycle_osd_item_from_node - return cycle OSD item struct from node
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* @wlr_scene_node: wlr_scene_node from which to return data
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*/
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struct osd_item *node_osd_item_from_node(
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struct cycle_osd_item *node_cycle_osd_item_from_node(
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struct wlr_scene_node *wlr_scene_node);
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/**
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@ -15,14 +15,14 @@ struct output {
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struct wlr_scene_output *scene_output;
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struct wlr_scene_tree *layer_tree[LAB_NR_LAYERS];
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struct wlr_scene_tree *layer_popup_tree;
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struct wlr_scene_tree *osd_tree;
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struct wlr_scene_tree *cycle_osd_tree;
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struct wlr_scene_tree *session_lock_tree;
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struct wlr_scene_buffer *workspace_osd;
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struct osd_scene {
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struct wl_list items; /* struct osd_item */
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struct cycle_osd_scene {
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struct wl_list items; /* struct cycle_osd_item */
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struct wlr_scene_tree *tree;
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} osd_scene;
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} cycle_osd;
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/* In output-relative scene coordinates */
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struct wlr_box usable_area;
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